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author | Teravus Ovares | 2008-02-12 04:27:20 +0000 |
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committer | Teravus Ovares | 2008-02-12 04:27:20 +0000 |
commit | 6e01769bcff35be9cace62a0342cf2d275608891 (patch) | |
tree | 124df7910fc0f1d31a13e297ced2dd73ce91a292 /OpenSim/Region/ClientStack | |
parent | default to appending for log files per Mantis 530, and per (diff) | |
download | opensim-SC_OLD-6e01769bcff35be9cace62a0342cf2d275608891.zip opensim-SC_OLD-6e01769bcff35be9cace62a0342cf2d275608891.tar.gz opensim-SC_OLD-6e01769bcff35be9cace62a0342cf2d275608891.tar.bz2 opensim-SC_OLD-6e01769bcff35be9cace62a0342cf2d275608891.tar.xz |
* A bunch of updates to make things more smooth.
** Sending the actual TimeDilation to the client now instead of the 62455 constant. The client is *supposed* to use that value to sync with the simulator. (actually sending ushort.maxvalue * TimeDilation)
** Disabling prim that inter-penetrate instead of just not attaching a joint
** Reduced prim spin a 'little' bit, but not *enough*
** Tweaked the TimeDilation algorithm to be closer to 1.0 by default and various changes to the sim stats reporter
** Created a .SetValues method to PhysicsVector so we can simply call the setvalues function instead of .x, .y, .z sets.
** Experimented with a .GetBytes Method on PhysicsActor to be able to use the LLVector3.FromBytes() method.
** Upped the Inter-penetration depth to 0.25 instead of .08.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ClientStack/ClientView.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs index cb076b5..41ec783 100644 --- a/OpenSim/Region/ClientStack/ClientView.cs +++ b/OpenSim/Region/ClientStack/ClientView.cs | |||
@@ -1567,7 +1567,7 @@ namespace OpenSim.Region.ClientStack | |||
1567 | ObjectUpdatePacket objupdate = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | 1567 | ObjectUpdatePacket objupdate = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); |
1568 | // TODO: don't create new blocks if recycling an old packet | 1568 | // TODO: don't create new blocks if recycling an old packet |
1569 | objupdate.RegionData.RegionHandle = regionHandle; | 1569 | objupdate.RegionData.RegionHandle = regionHandle; |
1570 | objupdate.RegionData.TimeDilation = 64096; | 1570 | objupdate.RegionData.TimeDilation = ushort.MaxValue; |
1571 | objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; | 1571 | objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; |
1572 | objupdate.ObjectData[0] = CreateDefaultAvatarPacket(textureEntry); | 1572 | objupdate.ObjectData[0] = CreateDefaultAvatarPacket(textureEntry); |
1573 | 1573 | ||