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authormingchen2007-12-21 21:04:27 +0000
committermingchen2007-12-21 21:04:27 +0000
commit21e32196c7fa6824b0146142bda8a5c6b3f162a9 (patch)
treed4f5bccc44c4f8552df3c633d2ecd06481ac7783 /OpenSim/Region/ClientStack
parentRefix bug where inventory textures don't appear in prim edit texture selectio... (diff)
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*Fixed logic issue in LandManager that caused an 'invalid parcel' error to spew in the debug when land was selected
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/ClientView.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs
index 10fd7ae..dba3682 100644
--- a/OpenSim/Region/ClientStack/ClientView.cs
+++ b/OpenSim/Region/ClientStack/ClientView.cs
@@ -1886,6 +1886,7 @@ namespace OpenSim.Region.ClientStack
1886 objdata.Sound = LLUUID.Zero; 1886 objdata.Sound = LLUUID.Zero;
1887 LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); 1887 LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
1888 objdata.TextureEntry = ntex.ToBytes(); 1888 objdata.TextureEntry = ntex.ToBytes();
1889
1889 objdata.State = 0; 1890 objdata.State = 0;
1890 objdata.Data = new byte[0]; 1891 objdata.Data = new byte[0];
1891 1892