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author | MW | 2007-09-08 07:50:31 +0000 |
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committer | MW | 2007-09-08 07:50:31 +0000 |
commit | c29df824c2db40ccdfbaf7ac6f166c578d77db3a (patch) | |
tree | 1e9513d9c5f8d9da48ece5ce796f4d80b5796d82 /OpenSim/Region/ClientStack | |
parent | added SQLiteAssetData class first pass. This should work, (diff) | |
download | opensim-SC_OLD-c29df824c2db40ccdfbaf7ac6f166c578d77db3a.zip opensim-SC_OLD-c29df824c2db40ccdfbaf7ac6f166c578d77db3a.tar.gz opensim-SC_OLD-c29df824c2db40ccdfbaf7ac6f166c578d77db3a.tar.bz2 opensim-SC_OLD-c29df824c2db40ccdfbaf7ac6f166c578d77db3a.tar.xz |
Converted the LSL scripting engine into a IRegionModule, so now all "modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back).
Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having.
Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance.
Some early work to prepare for improving the way clients are updated (about prims etc).
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ClientStack/ClientView.cs | 8 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/ClientViewBase.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/PacketServer.cs | 8 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/UDPServer.cs | 18 |
4 files changed, 37 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs index ff527fb..52fc568 100644 --- a/OpenSim/Region/ClientStack/ClientView.cs +++ b/OpenSim/Region/ClientStack/ClientView.cs | |||
@@ -128,6 +128,14 @@ namespace OpenSim.Region.ClientStack | |||
128 | m_networkServer.RemoveClientCircuit(this.CircuitCode); | 128 | m_networkServer.RemoveClientCircuit(this.CircuitCode); |
129 | this.ClientThread.Abort(); | 129 | this.ClientThread.Abort(); |
130 | } | 130 | } |
131 | |||
132 | public override void ConnectionClosed() | ||
133 | { | ||
134 | clientPingTimer.Stop(); | ||
135 | m_clientThreads.Remove(this.CircuitCode); | ||
136 | m_networkServer.RemoveClientCircuit(this.CircuitCode); | ||
137 | this.ClientThread.Abort(); | ||
138 | } | ||
131 | #endregion | 139 | #endregion |
132 | 140 | ||
133 | # region Packet Handling | 141 | # region Packet Handling |
diff --git a/OpenSim/Region/ClientStack/ClientViewBase.cs b/OpenSim/Region/ClientStack/ClientViewBase.cs index 0b2c875..8a7c764 100644 --- a/OpenSim/Region/ClientStack/ClientViewBase.cs +++ b/OpenSim/Region/ClientStack/ClientViewBase.cs | |||
@@ -315,6 +315,10 @@ namespace OpenSim.Region.ClientStack | |||
315 | 315 | ||
316 | } | 316 | } |
317 | 317 | ||
318 | public virtual void ConnectionClosed() | ||
319 | { | ||
320 | } | ||
321 | |||
318 | #region Nested Classes | 322 | #region Nested Classes |
319 | 323 | ||
320 | public class QueItem | 324 | public class QueItem |
diff --git a/OpenSim/Region/ClientStack/PacketServer.cs b/OpenSim/Region/ClientStack/PacketServer.cs index 66a7ffd..59f11d5 100644 --- a/OpenSim/Region/ClientStack/PacketServer.cs +++ b/OpenSim/Region/ClientStack/PacketServer.cs | |||
@@ -74,6 +74,14 @@ namespace OpenSim.Region.ClientStack | |||
74 | } | 74 | } |
75 | } | 75 | } |
76 | 76 | ||
77 | public virtual void ConnectionClosed(uint circuitCode) | ||
78 | { | ||
79 | if (this.ClientThreads.ContainsKey(circuitCode)) | ||
80 | { | ||
81 | ClientThreads[circuitCode].ConnectionClosed(); | ||
82 | } | ||
83 | } | ||
84 | |||
77 | /// <summary> | 85 | /// <summary> |
78 | /// | 86 | /// |
79 | /// </summary> | 87 | /// </summary> |
diff --git a/OpenSim/Region/ClientStack/UDPServer.cs b/OpenSim/Region/ClientStack/UDPServer.cs index 45eb0cd..8b4a3cb 100644 --- a/OpenSim/Region/ClientStack/UDPServer.cs +++ b/OpenSim/Region/ClientStack/UDPServer.cs | |||
@@ -101,7 +101,23 @@ namespace OpenSim.Region.ClientStack | |||
101 | ipeSender = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 0); | 101 | ipeSender = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 0); |
102 | epSender = (EndPoint)ipeSender; | 102 | epSender = (EndPoint)ipeSender; |
103 | Packet packet = null; | 103 | Packet packet = null; |
104 | int numBytes = Server.EndReceiveFrom(result, ref epSender); | 104 | |
105 | int numBytes; | ||
106 | |||
107 | try | ||
108 | { | ||
109 | numBytes = Server.EndReceiveFrom(result, ref epSender); | ||
110 | } | ||
111 | catch (System.Net.Sockets.SocketException) | ||
112 | { | ||
113 | Console.WriteLine("Remote host Closed connection"); | ||
114 | this._packetServer.ConnectionClosed(this.clientCircuits[epSender]); | ||
115 | ipeSender = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 0); | ||
116 | epSender = (EndPoint)ipeSender; | ||
117 | Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); | ||
118 | return; | ||
119 | } | ||
120 | |||
105 | int packetEnd = numBytes - 1; | 121 | int packetEnd = numBytes - 1; |
106 | 122 | ||
107 | packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer); | 123 | packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer); |