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authorAdam Frisby2008-03-06 15:49:53 +0000
committerAdam Frisby2008-03-06 15:49:53 +0000
commita3601165029f8484988b5c322798a341ff1e9400 (patch)
tree4b761e7d0694dffb0b67018915fc240e7bbaa154 /OpenSim/Region/ClientStack
parent* Killed 4 more warnings (at 16 now) (diff)
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* Disabled ancient TerrainEngine.
* Enabled new TerrainModule. (The king is dead, long live the king!) * Use the console command: "script terrain save file.r32" / "script terrain load file.r32" to load/save terrain. Now uses the extension to determine file format. * MANY of the old terrain features do not have a replacement function in the new module yet, this needs to be corrected, but has not been done so far. This being said, the new module is faster and more efficient and should be a good replacement.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/RegionApplicationBase.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
index 660c3b3..43f630d 100644
--- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs
+++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
@@ -126,7 +126,7 @@ namespace OpenSim.Region.ClientStack
126 scene.RegisterRegionWithGrid(); 126 scene.RegisterRegionWithGrid();
127 127
128 scene.PhysicsScene = GetPhysicsScene(); 128 scene.PhysicsScene = GetPhysicsScene();
129 scene.PhysicsScene.SetTerrain(scene.Terrain.GetHeights1D()); 129 scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
130 130
131 //Master Avatar Setup 131 //Master Avatar Setup
132 UserProfileData masterAvatar; 132 UserProfileData masterAvatar;