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author | Sean Dague | 2007-07-16 15:40:11 +0000 |
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committer | Sean Dague | 2007-07-16 15:40:11 +0000 |
commit | 2a3c79df83e800d5dfe75a1a3b140ed81da2b1d6 (patch) | |
tree | e3f80ad51736cf17e856547b1bcf956010927434 /OpenSim/Region/ClientStack/UDPServer.cs | |
parent | *Trunk compiles now (diff) | |
download | opensim-SC_OLD-2a3c79df83e800d5dfe75a1a3b140ed81da2b1d6.zip opensim-SC_OLD-2a3c79df83e800d5dfe75a1a3b140ed81da2b1d6.tar.gz opensim-SC_OLD-2a3c79df83e800d5dfe75a1a3b140ed81da2b1d6.tar.bz2 opensim-SC_OLD-2a3c79df83e800d5dfe75a1a3b140ed81da2b1d6.tar.xz |
changed to native line ending encoding
Diffstat (limited to 'OpenSim/Region/ClientStack/UDPServer.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/UDPServer.cs | 390 |
1 files changed, 195 insertions, 195 deletions
diff --git a/OpenSim/Region/ClientStack/UDPServer.cs b/OpenSim/Region/ClientStack/UDPServer.cs index 6eea524..781f96a 100644 --- a/OpenSim/Region/ClientStack/UDPServer.cs +++ b/OpenSim/Region/ClientStack/UDPServer.cs | |||
@@ -1,196 +1,196 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | 2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Net; | 30 | using System.Net; |
31 | using System.Net.Sockets; | 31 | using System.Net.Sockets; |
32 | using libsecondlife.Packets; | 32 | using libsecondlife.Packets; |
33 | using OpenSim.Assets; | 33 | using OpenSim.Assets; |
34 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
35 | using OpenSim.Framework.Console; | 35 | using OpenSim.Framework.Console; |
36 | using OpenSim.Framework.Interfaces; | 36 | using OpenSim.Framework.Interfaces; |
37 | using OpenSim.Region.Caches; | 37 | using OpenSim.Region.Caches; |
38 | 38 | ||
39 | namespace OpenSim.Region.ClientStack | 39 | namespace OpenSim.Region.ClientStack |
40 | { | 40 | { |
41 | 41 | ||
42 | public class UDPServer : ClientStackNetworkHandler | 42 | public class UDPServer : ClientStackNetworkHandler |
43 | { | 43 | { |
44 | protected Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>(); | 44 | protected Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>(); |
45 | public Socket Server; | 45 | public Socket Server; |
46 | protected IPEndPoint ServerIncoming; | 46 | protected IPEndPoint ServerIncoming; |
47 | protected byte[] RecvBuffer = new byte[4096]; | 47 | protected byte[] RecvBuffer = new byte[4096]; |
48 | protected byte[] ZeroBuffer = new byte[8192]; | 48 | protected byte[] ZeroBuffer = new byte[8192]; |
49 | protected IPEndPoint ipeSender; | 49 | protected IPEndPoint ipeSender; |
50 | protected EndPoint epSender; | 50 | protected EndPoint epSender; |
51 | protected AsyncCallback ReceivedData; | 51 | protected AsyncCallback ReceivedData; |
52 | protected PacketServer _packetServer; | 52 | protected PacketServer _packetServer; |
53 | 53 | ||
54 | protected int listenPort; | 54 | protected int listenPort; |
55 | protected IWorld m_localWorld; | 55 | protected IWorld m_localWorld; |
56 | protected AssetCache m_assetCache; | 56 | protected AssetCache m_assetCache; |
57 | protected InventoryCache m_inventoryCache; | 57 | protected InventoryCache m_inventoryCache; |
58 | protected LogBase m_log; | 58 | protected LogBase m_log; |
59 | protected AuthenticateSessionsBase m_authenticateSessionsClass; | 59 | protected AuthenticateSessionsBase m_authenticateSessionsClass; |
60 | 60 | ||
61 | public PacketServer PacketServer | 61 | public PacketServer PacketServer |
62 | { | 62 | { |
63 | get | 63 | get |
64 | { | 64 | { |
65 | return _packetServer; | 65 | return _packetServer; |
66 | } | 66 | } |
67 | set | 67 | set |
68 | { | 68 | { |
69 | _packetServer = value; | 69 | _packetServer = value; |
70 | } | 70 | } |
71 | } | 71 | } |
72 | 72 | ||
73 | public IWorld LocalWorld | 73 | public IWorld LocalWorld |
74 | { | 74 | { |
75 | set | 75 | set |
76 | { | 76 | { |
77 | this.m_localWorld = value; | 77 | this.m_localWorld = value; |
78 | this._packetServer.LocalWorld = this.m_localWorld; | 78 | this._packetServer.LocalWorld = this.m_localWorld; |
79 | } | 79 | } |
80 | } | 80 | } |
81 | 81 | ||
82 | public UDPServer() | 82 | public UDPServer() |
83 | { | 83 | { |
84 | } | 84 | } |
85 | 85 | ||
86 | public UDPServer(int port, AssetCache assetCache, InventoryCache inventoryCache, LogBase console, AuthenticateSessionsBase authenticateClass) | 86 | public UDPServer(int port, AssetCache assetCache, InventoryCache inventoryCache, LogBase console, AuthenticateSessionsBase authenticateClass) |
87 | { | 87 | { |
88 | listenPort = port; | 88 | listenPort = port; |
89 | this.m_assetCache = assetCache; | 89 | this.m_assetCache = assetCache; |
90 | this.m_inventoryCache = inventoryCache; | 90 | this.m_inventoryCache = inventoryCache; |
91 | this.m_log = console; | 91 | this.m_log = console; |
92 | this.m_authenticateSessionsClass = authenticateClass; | 92 | this.m_authenticateSessionsClass = authenticateClass; |
93 | this.CreatePacketServer(); | 93 | this.CreatePacketServer(); |
94 | 94 | ||
95 | } | 95 | } |
96 | 96 | ||
97 | protected virtual void CreatePacketServer() | 97 | protected virtual void CreatePacketServer() |
98 | { | 98 | { |
99 | PacketServer packetServer = new PacketServer(this); | 99 | PacketServer packetServer = new PacketServer(this); |
100 | } | 100 | } |
101 | 101 | ||
102 | protected virtual void OnReceivedData(IAsyncResult result) | 102 | protected virtual void OnReceivedData(IAsyncResult result) |
103 | { | 103 | { |
104 | ipeSender = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 0); | 104 | ipeSender = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 0); |
105 | epSender = (EndPoint)ipeSender; | 105 | epSender = (EndPoint)ipeSender; |
106 | Packet packet = null; | 106 | Packet packet = null; |
107 | int numBytes = Server.EndReceiveFrom(result, ref epSender); | 107 | int numBytes = Server.EndReceiveFrom(result, ref epSender); |
108 | int packetEnd = numBytes - 1; | 108 | int packetEnd = numBytes - 1; |
109 | 109 | ||
110 | packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer); | 110 | packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer); |
111 | 111 | ||
112 | // do we already have a circuit for this endpoint | 112 | // do we already have a circuit for this endpoint |
113 | if (this.clientCircuits.ContainsKey(epSender)) | 113 | if (this.clientCircuits.ContainsKey(epSender)) |
114 | { | 114 | { |
115 | //if so then send packet to the packetserver | 115 | //if so then send packet to the packetserver |
116 | this._packetServer.ClientInPacket(this.clientCircuits[epSender], packet); | 116 | this._packetServer.ClientInPacket(this.clientCircuits[epSender], packet); |
117 | } | 117 | } |
118 | else if (packet.Type == PacketType.UseCircuitCode) | 118 | else if (packet.Type == PacketType.UseCircuitCode) |
119 | { | 119 | { |
120 | // new client | 120 | // new client |
121 | this.AddNewClient(packet); | 121 | this.AddNewClient(packet); |
122 | } | 122 | } |
123 | else | 123 | else |
124 | { // invalid client | 124 | { // invalid client |
125 | m_log.Warn("UDPServer.cs:OnReceivedData() - WARNING: Got a packet from an invalid client - " + epSender.ToString()); | 125 | m_log.Warn("UDPServer.cs:OnReceivedData() - WARNING: Got a packet from an invalid client - " + epSender.ToString()); |
126 | } | 126 | } |
127 | 127 | ||
128 | Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); | 128 | Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); |
129 | } | 129 | } |
130 | 130 | ||
131 | protected virtual void AddNewClient(Packet packet) | 131 | protected virtual void AddNewClient(Packet packet) |
132 | { | 132 | { |
133 | UseCircuitCodePacket useCircuit = (UseCircuitCodePacket)packet; | 133 | UseCircuitCodePacket useCircuit = (UseCircuitCodePacket)packet; |
134 | this.clientCircuits.Add(epSender, useCircuit.CircuitCode.Code); | 134 | this.clientCircuits.Add(epSender, useCircuit.CircuitCode.Code); |
135 | 135 | ||
136 | this.PacketServer.AddNewClient(epSender, useCircuit, m_assetCache, m_inventoryCache, m_authenticateSessionsClass); | 136 | this.PacketServer.AddNewClient(epSender, useCircuit, m_assetCache, m_inventoryCache, m_authenticateSessionsClass); |
137 | } | 137 | } |
138 | 138 | ||
139 | public void ServerListener() | 139 | public void ServerListener() |
140 | { | 140 | { |
141 | m_log.Status("UDPServer.cs:ServerListener() - Opening UDP socket on " + listenPort); | 141 | m_log.Status("UDPServer.cs:ServerListener() - Opening UDP socket on " + listenPort); |
142 | 142 | ||
143 | ServerIncoming = new IPEndPoint(IPAddress.Parse("0.0.0.0"), listenPort); | 143 | ServerIncoming = new IPEndPoint(IPAddress.Parse("0.0.0.0"), listenPort); |
144 | Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); | 144 | Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); |
145 | Server.Bind(ServerIncoming); | 145 | Server.Bind(ServerIncoming); |
146 | 146 | ||
147 | m_log.Verbose("UDPServer.cs:ServerListener() - UDP socket bound, getting ready to listen"); | 147 | m_log.Verbose("UDPServer.cs:ServerListener() - UDP socket bound, getting ready to listen"); |
148 | 148 | ||
149 | ipeSender = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 0); | 149 | ipeSender = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 0); |
150 | epSender = (EndPoint)ipeSender; | 150 | epSender = (EndPoint)ipeSender; |
151 | ReceivedData = new AsyncCallback(this.OnReceivedData); | 151 | ReceivedData = new AsyncCallback(this.OnReceivedData); |
152 | Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); | 152 | Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); |
153 | 153 | ||
154 | m_log.Verbose("UDPServer.cs:ServerListener() - Listening..."); | 154 | m_log.Verbose("UDPServer.cs:ServerListener() - Listening..."); |
155 | 155 | ||
156 | } | 156 | } |
157 | 157 | ||
158 | public virtual void RegisterPacketServer(PacketServer server) | 158 | public virtual void RegisterPacketServer(PacketServer server) |
159 | { | 159 | { |
160 | this._packetServer = server; | 160 | this._packetServer = server; |
161 | } | 161 | } |
162 | 162 | ||
163 | public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)//EndPoint packetSender) | 163 | public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)//EndPoint packetSender) |
164 | { | 164 | { |
165 | // find the endpoint for this circuit | 165 | // find the endpoint for this circuit |
166 | EndPoint sendto = null; | 166 | EndPoint sendto = null; |
167 | foreach (KeyValuePair<EndPoint, uint> p in this.clientCircuits) | 167 | foreach (KeyValuePair<EndPoint, uint> p in this.clientCircuits) |
168 | { | 168 | { |
169 | if (p.Value == circuitcode) | 169 | if (p.Value == circuitcode) |
170 | { | 170 | { |
171 | sendto = p.Key; | 171 | sendto = p.Key; |
172 | break; | 172 | break; |
173 | } | 173 | } |
174 | } | 174 | } |
175 | if (sendto != null) | 175 | if (sendto != null) |
176 | { | 176 | { |
177 | //we found the endpoint so send the packet to it | 177 | //we found the endpoint so send the packet to it |
178 | this.Server.SendTo(buffer, size, flags, sendto); | 178 | this.Server.SendTo(buffer, size, flags, sendto); |
179 | } | 179 | } |
180 | } | 180 | } |
181 | 181 | ||
182 | public virtual void RemoveClientCircuit(uint circuitcode) | 182 | public virtual void RemoveClientCircuit(uint circuitcode) |
183 | { | 183 | { |
184 | foreach (KeyValuePair<EndPoint, uint> p in this.clientCircuits) | 184 | foreach (KeyValuePair<EndPoint, uint> p in this.clientCircuits) |
185 | { | 185 | { |
186 | if (p.Value == circuitcode) | 186 | if (p.Value == circuitcode) |
187 | { | 187 | { |
188 | this.clientCircuits.Remove(p.Key); | 188 | this.clientCircuits.Remove(p.Key); |
189 | break; | 189 | break; |
190 | } | 190 | } |
191 | } | 191 | } |
192 | } | 192 | } |
193 | 193 | ||
194 | 194 | ||
195 | } | 195 | } |
196 | } \ No newline at end of file | 196 | } \ No newline at end of file |