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author | Adam Frisby | 2008-03-05 21:47:19 +0000 |
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committer | Adam Frisby | 2008-03-05 21:47:19 +0000 |
commit | 14b37533aaae69979f602e28f9cc0cd60b9585d7 (patch) | |
tree | 96299c3bbf327499e9272428ac3a131a2cda3305 /OpenSim/Region/ClientStack/UDPServer.cs | |
parent | Change SceneObjectPart.LocalID to .LocalId to be case matching (diff) | |
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* Removed more compiler warnings, dead code, etc.
Diffstat (limited to 'OpenSim/Region/ClientStack/UDPServer.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/UDPServer.cs | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/UDPServer.cs b/OpenSim/Region/ClientStack/UDPServer.cs index 5501d3f..10a51e5 100644 --- a/OpenSim/Region/ClientStack/UDPServer.cs +++ b/OpenSim/Region/ClientStack/UDPServer.cs | |||
@@ -385,7 +385,6 @@ namespace OpenSim.Region.ClientStack | |||
385 | // We are looking for alternate ports! | 385 | // We are looking for alternate ports! |
386 | //m_log.Info("[SERVER]: UDP socket on " + listenIP.ToString() + " " + listenPort.ToString() + " is not available, trying next."); | 386 | //m_log.Info("[SERVER]: UDP socket on " + listenIP.ToString() + " " + listenPort.ToString() + " is not available, trying next."); |
387 | } | 387 | } |
388 | System.Threading.Thread.Sleep(100); // Wait before we retry socket | ||
389 | } | 388 | } |
390 | 389 | ||
391 | m_log.Info("[SERVER]: UDP socket bound, getting ready to listen"); | 390 | m_log.Info("[SERVER]: UDP socket bound, getting ready to listen"); |