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authorAdam Frisby2007-07-29 09:37:29 +0000
committerAdam Frisby2007-07-29 09:37:29 +0000
commit038774de30ce26120c91ccd8e1cda1b2a89e1841 (patch)
treef7f6e0c7027737b7ad77cbb4de09b734c436e903 /OpenSim/Region/ClientStack/UDPServer.cs
parent* Fixed an issue with Mono/UNIX filenames and DB4o storage engine. (diff)
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Commit 1/2
* DB4o no longer crashes the sim on Startup * DB4o now crashes the sim on shutdown. * Variety of console verbosity fixes.
Diffstat (limited to 'OpenSim/Region/ClientStack/UDPServer.cs')
-rw-r--r--OpenSim/Region/ClientStack/UDPServer.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/ClientStack/UDPServer.cs b/OpenSim/Region/ClientStack/UDPServer.cs
index 705ced0..1e1801f 100644
--- a/OpenSim/Region/ClientStack/UDPServer.cs
+++ b/OpenSim/Region/ClientStack/UDPServer.cs
@@ -122,7 +122,7 @@ namespace OpenSim.Region.ClientStack
122 } 122 }
123 else 123 else
124 { // invalid client 124 { // invalid client
125 m_log.Warn("client", "UDPServer.cs:OnReceivedData() - WARNING: Got a packet from an invalid client - " + epSender.ToString()); 125 m_log.Warn("client", "Got a packet from an invalid client - " + epSender.ToString());
126 } 126 }
127 127
128 Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); 128 Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
@@ -138,20 +138,20 @@ namespace OpenSim.Region.ClientStack
138 138
139 public void ServerListener() 139 public void ServerListener()
140 { 140 {
141 m_log.Status("SERVER", "UDPServer.cs:ServerListener() - Opening UDP socket on " + listenPort); 141 m_log.Verbose("SERVER", "Opening UDP socket on " + listenPort);
142 142
143 ServerIncoming = new IPEndPoint(IPAddress.Parse("0.0.0.0"), listenPort); 143 ServerIncoming = new IPEndPoint(IPAddress.Parse("0.0.0.0"), listenPort);
144 Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); 144 Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
145 Server.Bind(ServerIncoming); 145 Server.Bind(ServerIncoming);
146 146
147 m_log.Verbose("SERVER", "UDPServer.cs:ServerListener() - UDP socket bound, getting ready to listen"); 147 m_log.Verbose("SERVER", "UDP socket bound, getting ready to listen");
148 148
149 ipeSender = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 0); 149 ipeSender = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 0);
150 epSender = (EndPoint)ipeSender; 150 epSender = (EndPoint)ipeSender;
151 ReceivedData = new AsyncCallback(this.OnReceivedData); 151 ReceivedData = new AsyncCallback(this.OnReceivedData);
152 Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); 152 Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
153 153
154 m_log.Verbose("SERVER", "UDPServer.cs:ServerListener() - Listening..."); 154 m_log.Status("SERVER", "Listening...");
155 155
156 } 156 }
157 157