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authorJeff Ames2009-10-01 09:38:36 +0900
committerJeff Ames2009-10-01 09:38:36 +0900
commit606e831ff5337fb5e94dcebf9d6852bd4c434d4b (patch)
treebf53bcf7f7087b8595e4fdd43c705e1247e00102 /OpenSim/Region/ClientStack/RegionApplicationBase.cs
parentFormatting cleanup. (diff)
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Formatting cleanup.
Diffstat (limited to 'OpenSim/Region/ClientStack/RegionApplicationBase.cs')
-rw-r--r--OpenSim/Region/ClientStack/RegionApplicationBase.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
index bfce7b1..c7aeca14 100644
--- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs
+++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
@@ -80,7 +80,7 @@ namespace OpenSim.Region.ClientStack
80 /// </summary> 80 /// </summary>
81 /// 81 ///
82 /// <param name="osSceneIdentifier"> 82 /// <param name="osSceneIdentifier">
83 /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages. 83 /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
84 /// </param> 84 /// </param>
85 /// <returns></returns> 85 /// <returns></returns>
86 protected abstract PhysicsScene GetPhysicsScene(string osSceneIdentifier); 86 protected abstract PhysicsScene GetPhysicsScene(string osSceneIdentifier);
@@ -121,7 +121,7 @@ namespace OpenSim.Region.ClientStack
121 /// <param name="meshEngine">The name of the mesh engine to use</param> 121 /// <param name="meshEngine">The name of the mesh engine to use</param>
122 /// <param name="config">The configuration data to pass to the physics and mesh engines</param> 122 /// <param name="config">The configuration data to pass to the physics and mesh engines</param>
123 /// <param name="osSceneIdentifier"> 123 /// <param name="osSceneIdentifier">
124 /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages. 124 /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
125 /// </param> 125 /// </param>
126 /// <returns></returns> 126 /// <returns></returns>
127 protected PhysicsScene GetPhysicsScene( 127 protected PhysicsScene GetPhysicsScene(