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author | Adam Frisby | 2008-05-02 16:41:08 +0000 |
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committer | Adam Frisby | 2008-05-02 16:41:08 +0000 |
commit | 29b8c84ceaaeca80bfa9c0bfc8c31e421e39ef71 (patch) | |
tree | 848ce119d9b87bc186c20b08cc604de50a872b31 /OpenSim/Region/ClientStack/RegionApplicationBase.cs | |
parent | * Refactored ClientView into LLClientView. Removed all direct references to U... (diff) | |
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* Commit 2/3 - Please dont attempt to update to this revision until all 3 are in.
Diffstat (limited to 'OpenSim/Region/ClientStack/RegionApplicationBase.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/RegionApplicationBase.cs | 17 |
1 files changed, 8 insertions, 9 deletions
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs index becf7ba..1102fb4 100644 --- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs +++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs | |||
@@ -34,12 +34,11 @@ using OpenSim.Framework; | |||
34 | using OpenSim.Framework.Communications; | 34 | using OpenSim.Framework.Communications; |
35 | using OpenSim.Framework.Communications.Cache; | 35 | using OpenSim.Framework.Communications.Cache; |
36 | using OpenSim.Framework.Servers; | 36 | using OpenSim.Framework.Servers; |
37 | using OpenSim.Region.ClientStack.LindenUDP; | ||
37 | using OpenSim.Region.Environment; | 38 | using OpenSim.Region.Environment; |
38 | using OpenSim.Region.Environment.Scenes; | 39 | using OpenSim.Region.Environment.Scenes; |
39 | using OpenSim.Region.Physics.Manager; | 40 | using OpenSim.Region.Physics.Manager; |
40 | 41 | ||
41 | //using OpenSim.Framework.Console; | ||
42 | |||
43 | namespace OpenSim.Region.ClientStack | 42 | namespace OpenSim.Region.ClientStack |
44 | { | 43 | { |
45 | public abstract class RegionApplicationBase : BaseOpenSimServer | 44 | public abstract class RegionApplicationBase : BaseOpenSimServer |
@@ -75,7 +74,7 @@ namespace OpenSim.Region.ClientStack | |||
75 | 74 | ||
76 | public virtual void StartUp() | 75 | public virtual void StartUp() |
77 | { | 76 | { |
78 | ClientView.TerrainManager = new TerrainManager(new SecondLife()); | 77 | LLClientView.TerrainManager = new TerrainManager(new SecondLife()); |
79 | 78 | ||
80 | m_storageManager = CreateStorageManager(m_storageConnectionString); | 79 | m_storageManager = CreateStorageManager(m_storageConnectionString); |
81 | 80 | ||
@@ -108,12 +107,12 @@ namespace OpenSim.Region.ClientStack | |||
108 | return physicsPluginManager.GetPhysicsScene(engine, meshEngine); | 107 | return physicsPluginManager.GetPhysicsScene(engine, meshEngine); |
109 | } | 108 | } |
110 | 109 | ||
111 | protected Scene SetupScene(RegionInfo regionInfo, out UDPServer udpServer, bool m_permissions) | 110 | protected Scene SetupScene(RegionInfo regionInfo, out LLUDPServer udpServer, bool m_permissions) |
112 | { | 111 | { |
113 | return SetupScene(regionInfo, 0, out udpServer, m_permissions); | 112 | return SetupScene(regionInfo, 0, out udpServer, m_permissions); |
114 | } | 113 | } |
115 | 114 | ||
116 | protected Scene SetupScene(RegionInfo regionInfo, int proxyOffset, out UDPServer udpServer, bool m_permissions) | 115 | protected Scene SetupScene(RegionInfo regionInfo, int proxyOffset, out LLUDPServer udpServer, bool m_permissions) |
117 | { | 116 | { |
118 | AgentCircuitManager circuitManager = new AgentCircuitManager(); | 117 | AgentCircuitManager circuitManager = new AgentCircuitManager(); |
119 | IPAddress listenIP = regionInfo.InternalEndPoint.Address; | 118 | IPAddress listenIP = regionInfo.InternalEndPoint.Address; |
@@ -121,7 +120,7 @@ namespace OpenSim.Region.ClientStack | |||
121 | // listenIP = IPAddress.Parse("0.0.0.0"); | 120 | // listenIP = IPAddress.Parse("0.0.0.0"); |
122 | 121 | ||
123 | uint port = (uint) regionInfo.InternalEndPoint.Port; | 122 | uint port = (uint) regionInfo.InternalEndPoint.Port; |
124 | udpServer = new UDPServer(listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, m_assetCache, circuitManager); | 123 | udpServer = new LLUDPServer(listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, m_assetCache, circuitManager); |
125 | regionInfo.InternalEndPoint.Port = (int)port; | 124 | regionInfo.InternalEndPoint.Port = (int)port; |
126 | 125 | ||
127 | Scene scene = CreateScene(regionInfo, m_storageManager, circuitManager); | 126 | Scene scene = CreateScene(regionInfo, m_storageManager, circuitManager); |
@@ -131,8 +130,8 @@ namespace OpenSim.Region.ClientStack | |||
131 | scene.LoadWorldMap(); | 130 | scene.LoadWorldMap(); |
132 | 131 | ||
133 | //moved to opensimMain as these have to happen after modules are initialised | 132 | //moved to opensimMain as these have to happen after modules are initialised |
134 | // scene.CreateTerrainTexture(true); | 133 | // scene.CreateTerrainTexture(true); |
135 | // scene.RegisterRegionWithGrid(); | 134 | // scene.RegisterRegionWithGrid(); |
136 | 135 | ||
137 | scene.PhysicsScene = GetPhysicsScene(); | 136 | scene.PhysicsScene = GetPhysicsScene(); |
138 | scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); | 137 | scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); |
@@ -171,4 +170,4 @@ namespace OpenSim.Region.ClientStack | |||
171 | protected abstract Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, | 170 | protected abstract Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, |
172 | AgentCircuitManager circuitManager); | 171 | AgentCircuitManager circuitManager); |
173 | } | 172 | } |
174 | } | 173 | } \ No newline at end of file |