diff options
* Started renaming world to Scene
* Update and UpdateMovement now first stores array to avoid collection update exceptions
* Ignored some bins
Diffstat (limited to 'OpenSim/Region/ClientStack/RegionApplicationBase.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/RegionApplicationBase.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs index d91cd95..a61b9e3 100644 --- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs +++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs | |||
@@ -108,7 +108,7 @@ namespace OpenSim.Region.ClientStack | |||
108 | StorageManager storageManager = CreateStorageManager(regionInfo); | 108 | StorageManager storageManager = CreateStorageManager(regionInfo); |
109 | Scene scene = CreateScene(regionInfo, storageManager, authen); | 109 | Scene scene = CreateScene(regionInfo, storageManager, authen); |
110 | 110 | ||
111 | udpServer.LocalWorld = scene; | 111 | udpServer.LocalScene = scene; |
112 | 112 | ||
113 | scene.LoadWorldMap(); | 113 | scene.LoadWorldMap(); |
114 | 114 | ||