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authorTedd Hansen2008-02-02 06:34:07 +0000
committerTedd Hansen2008-02-02 06:34:07 +0000
commitb089ccfa3d351b4dba43bcbc284d87d7c4963dae (patch)
tree19c7e9baea656b1c112754ce777cde391101369b /OpenSim/Region/ClientStack/RegionApplicationBase.cs
parentLast patch was a disaster... reset terrain whenever bug occurred. Trying agai... (diff)
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Hopefully fixed MySQL DB crash on startup issue (so we can remove 3 sec wait).
Added option to try alternate UDP ports if the one configured is in use. UDP packets are now bound to the actual outside IP address and hopefully won't "randomly" select IP on multihomed systems.
Diffstat (limited to 'OpenSim/Region/ClientStack/RegionApplicationBase.cs')
-rw-r--r--OpenSim/Region/ClientStack/RegionApplicationBase.cs10
1 files changed, 8 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
index e74873d..f8b0c9e 100644
--- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs
+++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
@@ -109,10 +109,16 @@ namespace OpenSim.Region.ClientStack
109 protected Scene SetupScene(RegionInfo regionInfo, out UDPServer udpServer, bool m_permissions) 109 protected Scene SetupScene(RegionInfo regionInfo, out UDPServer udpServer, bool m_permissions)
110 { 110 {
111 AgentCircuitManager circuitManager = new AgentCircuitManager(); 111 AgentCircuitManager circuitManager = new AgentCircuitManager();
112 udpServer = new UDPServer((uint) regionInfo.InternalEndPoint.Port, m_assetCache, m_log, circuitManager); 112 IPAddress listenIP;
113 if (!IPAddress.TryParse(regionInfo.ExternalHostName, out listenIP))
114 listenIP = IPAddress.Parse("0.0.0.0");
113 115
114 Scene scene = CreateScene(regionInfo, m_storageManager, circuitManager); 116 uint port = (uint) regionInfo.InternalEndPoint.Port;
117 udpServer = new UDPServer(listenIP, ref port, regionInfo.m_allow_alternate_ports, m_assetCache, m_log, circuitManager);
118 regionInfo.InternalEndPoint.Port = (int)port;
115 119
120 Scene scene = CreateScene(regionInfo, m_storageManager, circuitManager);
121
116 udpServer.LocalScene = scene; 122 udpServer.LocalScene = scene;
117 123
118 scene.LoadWorldMap(); 124 scene.LoadWorldMap();