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authorJeff Ames2008-05-16 01:22:11 +0000
committerJeff Ames2008-05-16 01:22:11 +0000
commit65c5efe43b68700bad94076d4cd421160203c5de (patch)
tree589b56649ed02f4942671fd6e51c6dc43f682e0d /OpenSim/Region/ClientStack/RegionApplicationBase.cs
parentThank you very much, mjm for : (diff)
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Formatting cleanup.
Diffstat (limited to 'OpenSim/Region/ClientStack/RegionApplicationBase.cs')
-rw-r--r--OpenSim/Region/ClientStack/RegionApplicationBase.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
index b16f74b..586384f 100644
--- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs
+++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
@@ -44,7 +44,7 @@ namespace OpenSim.Region.ClientStack
44{ 44{
45 public abstract class RegionApplicationBase : BaseOpenSimServer 45 public abstract class RegionApplicationBase : BaseOpenSimServer
46 { 46 {
47 private static readonly ILog m_log 47 private static readonly ILog m_log
48 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 48 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
49 49
50 protected AssetCache m_assetCache; 50 protected AssetCache m_assetCache;
@@ -63,7 +63,7 @@ namespace OpenSim.Region.ClientStack
63 63
64 protected StorageManager m_storageManager; 64 protected StorageManager m_storageManager;
65 protected string m_storageConnectionString; 65 protected string m_storageConnectionString;
66 66
67 // An attribute to indicate whether prim inventories should be persisted. 67 // An attribute to indicate whether prim inventories should be persisted.
68 // Probably will be temporary until this stops being experimental. 68 // Probably will be temporary until this stops being experimental.
69 protected bool m_storagePersistPrimInventories; 69 protected bool m_storagePersistPrimInventories;
@@ -159,9 +159,9 @@ namespace OpenSim.Region.ClientStack
159 scene.RegionInfo.MasterAvatarAssignedUUID = LLUUID.Zero; 159 scene.RegionInfo.MasterAvatarAssignedUUID = LLUUID.Zero;
160 } 160 }
161 161
162 scene.LoadPrimsFromStorage(regionInfo.originRegionID); 162 scene.LoadPrimsFromStorage(regionInfo.originRegionID);
163 scene.StartTimer(); 163 scene.StartTimer();
164 164
165 return scene; 165 return scene;
166 } 166 }
167 167