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authorMW2007-11-28 12:36:09 +0000
committerMW2007-11-28 12:36:09 +0000
commitac77c50ba9efb7755bd36e832a9a93fb25946a5f (patch)
treea44c901ebd0bb80ca04beccac537d05ffb42f4b4 /OpenSim/Region/ClientStack/RegionApplicationBase.cs
parent* Disambiguation in the 'sim is restarting message' that tells you 'which' si... (diff)
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Moved the m_sceneGridService.RegisterRegion(RegionInfo); call out of LoadWorldMap and into its own public method (which is called during region creation). We shouldn't have things like that in methods like LoadWorldMap as some regions might not being having a worldmap loaded via the LoadWorldMap method (like in custom applications).
Deleted the CreateTerrainTextureInitial Method which was a 99% duplicate of CreateTerrainTexture, with just a bool field setting difference. That bool is now passed to CreateTerrainTexture as a param.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/RegionApplicationBase.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
index bcd845f..7445c2e 100644
--- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs
+++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
@@ -113,6 +113,7 @@ namespace OpenSim.Region.ClientStack
113 udpServer.LocalScene = scene; 113 udpServer.LocalScene = scene;
114 114
115 scene.LoadWorldMap(); 115 scene.LoadWorldMap();
116 scene.RegisterRegionWithGrid();
116 117
117 scene.PhysScene = GetPhysicsScene(); 118 scene.PhysScene = GetPhysicsScene();
118 scene.PhysScene.SetTerrain(scene.Terrain.GetHeights1D()); 119 scene.PhysScene.SetTerrain(scene.Terrain.GetHeights1D());