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author | Teravus Ovares | 2008-04-10 13:37:39 +0000 |
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committer | Teravus Ovares | 2008-04-10 13:37:39 +0000 |
commit | 1178eddffcfb5e34a82fb9dc8e2feb9f909e56f1 (patch) | |
tree | d20684236d7bafa16fc40b8519f197fc74bd3317 /OpenSim/Region/ClientStack/RegionApplicationBase.cs | |
parent | comment out OpenSim.Model until first class is added, (diff) | |
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* Brings back map tile generation based on the terrain. The algorithm produces a graphic that is a bit Dazzle-ish. A Dazzle-ish map tile is better then a grey map tile IMHO.
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