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author | Tedd Hansen | 2008-02-02 16:03:10 +0000 |
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committer | Tedd Hansen | 2008-02-02 16:03:10 +0000 |
commit | 3a6405d2f77ec99fb5592fa9d6aa5884dfbef22f (patch) | |
tree | 0b6a6943c593fe50fe7c930ea53320bb64c1143a /OpenSim/Region/ClientStack/RegionApplicationBase.cs | |
parent | * Added Full support for llSetTextureAnim. To ckrinke: Let the fountains o... (diff) | |
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In an attempt to solve multihomed UDP problem I seem to have bound UDP socket to external IP instead of internal :)
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ClientStack/RegionApplicationBase.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs index f8b0c9e..4dce9e7 100644 --- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs +++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs | |||
@@ -109,9 +109,9 @@ namespace OpenSim.Region.ClientStack | |||
109 | protected Scene SetupScene(RegionInfo regionInfo, out UDPServer udpServer, bool m_permissions) | 109 | protected Scene SetupScene(RegionInfo regionInfo, out UDPServer udpServer, bool m_permissions) |
110 | { | 110 | { |
111 | AgentCircuitManager circuitManager = new AgentCircuitManager(); | 111 | AgentCircuitManager circuitManager = new AgentCircuitManager(); |
112 | IPAddress listenIP; | 112 | IPAddress listenIP = regionInfo.InternalEndPoint.Address; |
113 | if (!IPAddress.TryParse(regionInfo.ExternalHostName, out listenIP)) | 113 | //if (!IPAddress.TryParse(regionInfo.InternalEndPoint, out listenIP)) |
114 | listenIP = IPAddress.Parse("0.0.0.0"); | 114 | // listenIP = IPAddress.Parse("0.0.0.0"); |
115 | 115 | ||
116 | uint port = (uint) regionInfo.InternalEndPoint.Port; | 116 | uint port = (uint) regionInfo.InternalEndPoint.Port; |
117 | udpServer = new UDPServer(listenIP, ref port, regionInfo.m_allow_alternate_ports, m_assetCache, m_log, circuitManager); | 117 | udpServer = new UDPServer(listenIP, ref port, regionInfo.m_allow_alternate_ports, m_assetCache, m_log, circuitManager); |