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authorCharles Krinke2007-11-05 04:33:06 +0000
committerCharles Krinke2007-11-05 04:33:06 +0000
commit7eff1572cbe4ca75d133361ebc7a3f59ac9b8016 (patch)
tree7b29eee7d4014c6f5f885be2ad9c491c785ed60c /OpenSim/Region/ClientStack/PacketServer.cs
parentremoved duplicated BOMs (diff)
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Thank you, Teravus for: Solution for 'after using physical prim with MonoSqliteDataStore, the sim lags with constantly updating assets.". This mostly affects BulletX.
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