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authorJustin Clarke Casey2008-02-09 01:53:57 +0000
committerJustin Clarke Casey2008-02-09 01:53:57 +0000
commitd546859bc18f4b061381ff3d93610c752cbe774d (patch)
treeaba04873c203c15b25d73f1258b9494429a88ed6 /OpenSim/Region/ClientStack/PacketServer.cs
parent* In the most basic situations, ClientView and ScenePresence no longer leak m... (diff)
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* Change logger to handle [<entry>] where <entry> contains non alphabetic characters
* Change logger to not print extra line if [<entry>] <text> like string is not logged * Remove more of my previous chatty debugging statements
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/PacketServer.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/PacketServer.cs b/OpenSim/Region/ClientStack/PacketServer.cs
index 7036de93..5d8234a 100644
--- a/OpenSim/Region/ClientStack/PacketServer.cs
+++ b/OpenSim/Region/ClientStack/PacketServer.cs
@@ -141,7 +141,7 @@ namespace OpenSim.Region.ClientStack
141 /// <param name="client"></param> 141 /// <param name="client"></param>
142 public virtual void CloseClient(IClientAPI client) 142 public virtual void CloseClient(IClientAPI client)
143 { 143 {
144 m_log.Info("PacketServer:CloseClient()"); 144 //m_log.Info("PacketServer:CloseClient()");
145 145
146 CloseCircuit(client.CircuitCode); 146 CloseCircuit(client.CircuitCode);
147 m_scene.ClientManager.Remove(client.CircuitCode); 147 m_scene.ClientManager.Remove(client.CircuitCode);