diff options
author | lbsa71 | 2007-12-27 21:41:48 +0000 |
---|---|---|
committer | lbsa71 | 2007-12-27 21:41:48 +0000 |
commit | efd90b56b761219af6425b1c7a2cdd3b6ffb4de2 (patch) | |
tree | bf5b897e1e3c13211e3e2fc61d30508b94c928c0 /OpenSim/Region/ClientStack/PacketQueue.cs | |
parent | * removed always true if (diff) | |
download | opensim-SC_OLD-efd90b56b761219af6425b1c7a2cdd3b6ffb4de2.zip opensim-SC_OLD-efd90b56b761219af6425b1c7a2cdd3b6ffb4de2.tar.gz opensim-SC_OLD-efd90b56b761219af6425b1c7a2cdd3b6ffb4de2.tar.bz2 opensim-SC_OLD-efd90b56b761219af6425b1c7a2cdd3b6ffb4de2.tar.xz |
* Optimized usings
* shortened references
* Removed redundant 'this'
* Normalized EOF
Diffstat (limited to 'OpenSim/Region/ClientStack/PacketQueue.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/PacketQueue.cs | 198 |
1 files changed, 101 insertions, 97 deletions
diff --git a/OpenSim/Region/ClientStack/PacketQueue.cs b/OpenSim/Region/ClientStack/PacketQueue.cs index 4c9295e..1065f63 100644 --- a/OpenSim/Region/ClientStack/PacketQueue.cs +++ b/OpenSim/Region/ClientStack/PacketQueue.cs | |||
@@ -27,17 +27,10 @@ | |||
27 | */ | 27 | */ |
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Net; | ||
31 | using System.Net.Sockets; | ||
32 | using System.Text; | ||
33 | using System.Threading; | 30 | using System.Threading; |
34 | using System.Timers; | 31 | using System.Timers; |
35 | using Axiom.Math; | ||
36 | using libsecondlife; | ||
37 | using libsecondlife.Packets; | 32 | using libsecondlife.Packets; |
38 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
39 | using OpenSim.Framework.Communications.Cache; | ||
40 | using OpenSim.Framework.Console; | ||
41 | using Timer=System.Timers.Timer; | 34 | using Timer=System.Timers.Timer; |
42 | 35 | ||
43 | namespace OpenSim.Region.ClientStack | 36 | namespace OpenSim.Region.ClientStack |
@@ -47,7 +40,7 @@ namespace OpenSim.Region.ClientStack | |||
47 | private bool m_enabled = true; | 40 | private bool m_enabled = true; |
48 | 41 | ||
49 | private BlockingQueue<QueItem> SendQueue; | 42 | private BlockingQueue<QueItem> SendQueue; |
50 | 43 | ||
51 | private Queue<QueItem> IncomingPacketQueue; | 44 | private Queue<QueItem> IncomingPacketQueue; |
52 | private Queue<QueItem> OutgoingPacketQueue; | 45 | private Queue<QueItem> OutgoingPacketQueue; |
53 | private Queue<QueItem> ResendOutgoingPacketQueue; | 46 | private Queue<QueItem> ResendOutgoingPacketQueue; |
@@ -57,7 +50,7 @@ namespace OpenSim.Region.ClientStack | |||
57 | private Queue<QueItem> TaskOutgoingPacketQueue; | 50 | private Queue<QueItem> TaskOutgoingPacketQueue; |
58 | private Queue<QueItem> TextureOutgoingPacketQueue; | 51 | private Queue<QueItem> TextureOutgoingPacketQueue; |
59 | private Queue<QueItem> AssetOutgoingPacketQueue; | 52 | private Queue<QueItem> AssetOutgoingPacketQueue; |
60 | 53 | ||
61 | private Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>(); | 54 | private Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>(); |
62 | private Dictionary<uint, Packet> NeedAck = new Dictionary<uint, Packet>(); | 55 | private Dictionary<uint, Packet> NeedAck = new Dictionary<uint, Packet>(); |
63 | 56 | ||
@@ -82,15 +75,15 @@ namespace OpenSim.Region.ClientStack | |||
82 | // private long ThrottleInterval; | 75 | // private long ThrottleInterval; |
83 | private Timer throttleTimer; | 76 | private Timer throttleTimer; |
84 | 77 | ||
85 | public PacketQueue() | 78 | public PacketQueue() |
86 | { | 79 | { |
87 | // While working on this, the BlockingQueue had me fooled for a bit. | 80 | // While working on this, the BlockingQueue had me fooled for a bit. |
88 | // The Blocking queue causes the thread to stop until there's something | 81 | // The Blocking queue causes the thread to stop until there's something |
89 | // in it to process. it's an on-purpose threadlock though because | 82 | // in it to process. it's an on-purpose threadlock though because |
90 | // without it, the clientloop will suck up all sim resources. | 83 | // without it, the clientloop will suck up all sim resources. |
91 | 84 | ||
92 | SendQueue = new BlockingQueue<QueItem>(); | 85 | SendQueue = new BlockingQueue<QueItem>(); |
93 | 86 | ||
94 | IncomingPacketQueue = new Queue<QueItem>(); | 87 | IncomingPacketQueue = new Queue<QueItem>(); |
95 | OutgoingPacketQueue = new Queue<QueItem>(); | 88 | OutgoingPacketQueue = new Queue<QueItem>(); |
96 | ResendOutgoingPacketQueue = new Queue<QueItem>(); | 89 | ResendOutgoingPacketQueue = new Queue<QueItem>(); |
@@ -100,7 +93,7 @@ namespace OpenSim.Region.ClientStack | |||
100 | TaskOutgoingPacketQueue = new Queue<QueItem>(); | 93 | TaskOutgoingPacketQueue = new Queue<QueItem>(); |
101 | TextureOutgoingPacketQueue = new Queue<QueItem>(); | 94 | TextureOutgoingPacketQueue = new Queue<QueItem>(); |
102 | AssetOutgoingPacketQueue = new Queue<QueItem>(); | 95 | AssetOutgoingPacketQueue = new Queue<QueItem>(); |
103 | 96 | ||
104 | 97 | ||
105 | // Set up the throttle classes (min, max, current) in bytes | 98 | // Set up the throttle classes (min, max, current) in bytes |
106 | ResendThrottle = new PacketThrottle(5000, 100000, 50000); | 99 | ResendThrottle = new PacketThrottle(5000, 100000, 50000); |
@@ -114,14 +107,13 @@ namespace OpenSim.Region.ClientStack | |||
114 | // Number of bytes allowed to go out per second. (256kbps per client) | 107 | // Number of bytes allowed to go out per second. (256kbps per client) |
115 | TotalThrottle = new PacketThrottle(0, 162144, 1536000); | 108 | TotalThrottle = new PacketThrottle(0, 162144, 1536000); |
116 | 109 | ||
117 | throttleTimer = new Timer((int)(throttletimems/throttleTimeDivisor)); | 110 | throttleTimer = new Timer((int) (throttletimems/throttleTimeDivisor)); |
118 | throttleTimer.Elapsed += new ElapsedEventHandler(ThrottleTimerElapsed); | 111 | throttleTimer.Elapsed += new ElapsedEventHandler(ThrottleTimerElapsed); |
119 | throttleTimer.Start(); | 112 | throttleTimer.Start(); |
120 | 113 | ||
121 | // TIMERS needed for this | 114 | // TIMERS needed for this |
122 | // LastThrottle = DateTime.Now.Ticks; | 115 | // LastThrottle = DateTime.Now.Ticks; |
123 | // ThrottleInterval = (long)(throttletimems/throttleTimeDivisor); | 116 | // ThrottleInterval = (long)(throttletimems/throttleTimeDivisor); |
124 | |||
125 | } | 117 | } |
126 | 118 | ||
127 | /* STANDARD QUEUE MANIPULATION INTERFACES */ | 119 | /* STANDARD QUEUE MANIPULATION INTERFACES */ |
@@ -129,44 +121,48 @@ namespace OpenSim.Region.ClientStack | |||
129 | 121 | ||
130 | public void Enqueue(QueItem item) | 122 | public void Enqueue(QueItem item) |
131 | { | 123 | { |
132 | if (!m_enabled) {return;} | 124 | if (!m_enabled) |
125 | { | ||
126 | return; | ||
127 | } | ||
133 | // We could micro lock, but that will tend to actually | 128 | // We could micro lock, but that will tend to actually |
134 | // probably be worse than just synchronizing on SendQueue | 129 | // probably be worse than just synchronizing on SendQueue |
135 | 130 | ||
136 | lock (this) { | 131 | lock (this) |
132 | { | ||
137 | switch (item.throttleType) | 133 | switch (item.throttleType) |
138 | { | 134 | { |
139 | case ThrottleOutPacketType.Resend: | 135 | case ThrottleOutPacketType.Resend: |
140 | ThrottleCheck(ref ResendThrottle, ref ResendOutgoingPacketQueue, item); | 136 | ThrottleCheck(ref ResendThrottle, ref ResendOutgoingPacketQueue, item); |
141 | break; | 137 | break; |
142 | case ThrottleOutPacketType.Texture: | 138 | case ThrottleOutPacketType.Texture: |
143 | ThrottleCheck(ref TextureThrottle, ref TextureOutgoingPacketQueue, item); | 139 | ThrottleCheck(ref TextureThrottle, ref TextureOutgoingPacketQueue, item); |
144 | break; | 140 | break; |
145 | case ThrottleOutPacketType.Task: | 141 | case ThrottleOutPacketType.Task: |
146 | ThrottleCheck(ref TaskThrottle, ref TaskOutgoingPacketQueue, item); | 142 | ThrottleCheck(ref TaskThrottle, ref TaskOutgoingPacketQueue, item); |
147 | break; | 143 | break; |
148 | case ThrottleOutPacketType.Land: | 144 | case ThrottleOutPacketType.Land: |
149 | ThrottleCheck(ref LandThrottle, ref LandOutgoingPacketQueue, item); | 145 | ThrottleCheck(ref LandThrottle, ref LandOutgoingPacketQueue, item); |
150 | break; | 146 | break; |
151 | case ThrottleOutPacketType.Asset: | 147 | case ThrottleOutPacketType.Asset: |
152 | ThrottleCheck(ref AssetThrottle, ref AssetOutgoingPacketQueue, item); | 148 | ThrottleCheck(ref AssetThrottle, ref AssetOutgoingPacketQueue, item); |
153 | break; | 149 | break; |
154 | case ThrottleOutPacketType.Cloud: | 150 | case ThrottleOutPacketType.Cloud: |
155 | ThrottleCheck(ref CloudThrottle, ref CloudOutgoingPacketQueue, item); | 151 | ThrottleCheck(ref CloudThrottle, ref CloudOutgoingPacketQueue, item); |
156 | break; | 152 | break; |
157 | case ThrottleOutPacketType.Wind: | 153 | case ThrottleOutPacketType.Wind: |
158 | ThrottleCheck(ref WindThrottle, ref WindOutgoingPacketQueue, item); | 154 | ThrottleCheck(ref WindThrottle, ref WindOutgoingPacketQueue, item); |
159 | break; | 155 | break; |
160 | 156 | ||
161 | default: | 157 | default: |
162 | // Acknowledgements and other such stuff should go directly to the blocking Queue | 158 | // Acknowledgements and other such stuff should go directly to the blocking Queue |
163 | // Throttling them may and likely 'will' be problematic | 159 | // Throttling them may and likely 'will' be problematic |
164 | SendQueue.Enqueue(item); | 160 | SendQueue.Enqueue(item); |
165 | break; | 161 | break; |
166 | } | 162 | } |
167 | } | 163 | } |
168 | } | 164 | } |
169 | 165 | ||
170 | public QueItem Dequeue() | 166 | public QueItem Dequeue() |
171 | { | 167 | { |
172 | return SendQueue.Dequeue(); | 168 | return SendQueue.Dequeue(); |
@@ -174,7 +170,8 @@ namespace OpenSim.Region.ClientStack | |||
174 | 170 | ||
175 | public void Flush() | 171 | public void Flush() |
176 | { | 172 | { |
177 | lock(this) { | 173 | lock (this) |
174 | { | ||
178 | while (PacketsWaiting()) | 175 | while (PacketsWaiting()) |
179 | { | 176 | { |
180 | //Now comes the fun part.. we dump all our elements into m_packetQueue that we've saved up. | 177 | //Now comes the fun part.. we dump all our elements into m_packetQueue that we've saved up. |
@@ -211,7 +208,7 @@ namespace OpenSim.Region.ClientStack | |||
211 | } | 208 | } |
212 | } | 209 | } |
213 | 210 | ||
214 | public void Close() | 211 | public void Close() |
215 | { | 212 | { |
216 | m_enabled = false; | 213 | m_enabled = false; |
217 | throttleTimer.Stop(); | 214 | throttleTimer.Stop(); |
@@ -242,22 +239,22 @@ namespace OpenSim.Region.ClientStack | |||
242 | 239 | ||
243 | public void ProcessThrottle() | 240 | public void ProcessThrottle() |
244 | { | 241 | { |
245 | |||
246 | // I was considering this.. Will an event fire if the thread it's on is blocked? | 242 | // I was considering this.. Will an event fire if the thread it's on is blocked? |
247 | 243 | ||
248 | // Then I figured out.. it doesn't really matter.. because this thread won't be blocked for long | 244 | // Then I figured out.. it doesn't really matter.. because this thread won't be blocked for long |
249 | // The General overhead of the UDP protocol gets sent to the queue un-throttled by this | 245 | // The General overhead of the UDP protocol gets sent to the queue un-throttled by this |
250 | // so This'll pick up about around the right time. | 246 | // so This'll pick up about around the right time. |
251 | 247 | ||
252 | int MaxThrottleLoops = 4550; // 50*7 packets can be dequeued at once. | 248 | int MaxThrottleLoops = 4550; // 50*7 packets can be dequeued at once. |
253 | int throttleLoops = 0; | 249 | int throttleLoops = 0; |
254 | 250 | ||
255 | // We're going to dequeue all of the saved up packets until | 251 | // We're going to dequeue all of the saved up packets until |
256 | // we've hit the throttle limit or there's no more packets to send | 252 | // we've hit the throttle limit or there's no more packets to send |
257 | lock (this) { | 253 | lock (this) |
254 | { | ||
258 | ResetCounters(); | 255 | ResetCounters(); |
259 | // MainLog.Instance.Verbose("THROTTLE", "Entering Throttle"); | 256 | // MainLog.Instance.Verbose("THROTTLE", "Entering Throttle"); |
260 | while (TotalThrottle.UnderLimit() && PacketsWaiting() && | 257 | while (TotalThrottle.UnderLimit() && PacketsWaiting() && |
261 | (throttleLoops <= MaxThrottleLoops)) | 258 | (throttleLoops <= MaxThrottleLoops)) |
262 | { | 259 | { |
263 | throttleLoops++; | 260 | throttleLoops++; |
@@ -265,7 +262,7 @@ namespace OpenSim.Region.ClientStack | |||
265 | if (ResendThrottle.UnderLimit() && ResendOutgoingPacketQueue.Count > 0) | 262 | if (ResendThrottle.UnderLimit() && ResendOutgoingPacketQueue.Count > 0) |
266 | { | 263 | { |
267 | QueItem qpack = ResendOutgoingPacketQueue.Dequeue(); | 264 | QueItem qpack = ResendOutgoingPacketQueue.Dequeue(); |
268 | 265 | ||
269 | SendQueue.Enqueue(qpack); | 266 | SendQueue.Enqueue(qpack); |
270 | TotalThrottle.Add(qpack.Packet.ToBytes().Length); | 267 | TotalThrottle.Add(qpack.Packet.ToBytes().Length); |
271 | ResendThrottle.Add(qpack.Packet.ToBytes().Length); | 268 | ResendThrottle.Add(qpack.Packet.ToBytes().Length); |
@@ -273,7 +270,7 @@ namespace OpenSim.Region.ClientStack | |||
273 | if (LandThrottle.UnderLimit() && LandOutgoingPacketQueue.Count > 0) | 270 | if (LandThrottle.UnderLimit() && LandOutgoingPacketQueue.Count > 0) |
274 | { | 271 | { |
275 | QueItem qpack = LandOutgoingPacketQueue.Dequeue(); | 272 | QueItem qpack = LandOutgoingPacketQueue.Dequeue(); |
276 | 273 | ||
277 | SendQueue.Enqueue(qpack); | 274 | SendQueue.Enqueue(qpack); |
278 | TotalThrottle.Add(qpack.Packet.ToBytes().Length); | 275 | TotalThrottle.Add(qpack.Packet.ToBytes().Length); |
279 | LandThrottle.Add(qpack.Packet.ToBytes().Length); | 276 | LandThrottle.Add(qpack.Packet.ToBytes().Length); |
@@ -281,7 +278,7 @@ namespace OpenSim.Region.ClientStack | |||
281 | if (WindThrottle.UnderLimit() && WindOutgoingPacketQueue.Count > 0) | 278 | if (WindThrottle.UnderLimit() && WindOutgoingPacketQueue.Count > 0) |
282 | { | 279 | { |
283 | QueItem qpack = WindOutgoingPacketQueue.Dequeue(); | 280 | QueItem qpack = WindOutgoingPacketQueue.Dequeue(); |
284 | 281 | ||
285 | SendQueue.Enqueue(qpack); | 282 | SendQueue.Enqueue(qpack); |
286 | TotalThrottle.Add(qpack.Packet.ToBytes().Length); | 283 | TotalThrottle.Add(qpack.Packet.ToBytes().Length); |
287 | WindThrottle.Add(qpack.Packet.ToBytes().Length); | 284 | WindThrottle.Add(qpack.Packet.ToBytes().Length); |
@@ -289,7 +286,7 @@ namespace OpenSim.Region.ClientStack | |||
289 | if (CloudThrottle.UnderLimit() && CloudOutgoingPacketQueue.Count > 0) | 286 | if (CloudThrottle.UnderLimit() && CloudOutgoingPacketQueue.Count > 0) |
290 | { | 287 | { |
291 | QueItem qpack = CloudOutgoingPacketQueue.Dequeue(); | 288 | QueItem qpack = CloudOutgoingPacketQueue.Dequeue(); |
292 | 289 | ||
293 | SendQueue.Enqueue(qpack); | 290 | SendQueue.Enqueue(qpack); |
294 | TotalThrottle.Add(qpack.Packet.ToBytes().Length); | 291 | TotalThrottle.Add(qpack.Packet.ToBytes().Length); |
295 | CloudThrottle.Add(qpack.Packet.ToBytes().Length); | 292 | CloudThrottle.Add(qpack.Packet.ToBytes().Length); |
@@ -297,7 +294,7 @@ namespace OpenSim.Region.ClientStack | |||
297 | if (TaskThrottle.UnderLimit() && TaskOutgoingPacketQueue.Count > 0) | 294 | if (TaskThrottle.UnderLimit() && TaskOutgoingPacketQueue.Count > 0) |
298 | { | 295 | { |
299 | QueItem qpack = TaskOutgoingPacketQueue.Dequeue(); | 296 | QueItem qpack = TaskOutgoingPacketQueue.Dequeue(); |
300 | 297 | ||
301 | SendQueue.Enqueue(qpack); | 298 | SendQueue.Enqueue(qpack); |
302 | TotalThrottle.Add(qpack.Packet.ToBytes().Length); | 299 | TotalThrottle.Add(qpack.Packet.ToBytes().Length); |
303 | TaskThrottle.Add(qpack.Packet.ToBytes().Length); | 300 | TaskThrottle.Add(qpack.Packet.ToBytes().Length); |
@@ -305,7 +302,7 @@ namespace OpenSim.Region.ClientStack | |||
305 | if (TextureThrottle.UnderLimit() && TextureOutgoingPacketQueue.Count > 0) | 302 | if (TextureThrottle.UnderLimit() && TextureOutgoingPacketQueue.Count > 0) |
306 | { | 303 | { |
307 | QueItem qpack = TextureOutgoingPacketQueue.Dequeue(); | 304 | QueItem qpack = TextureOutgoingPacketQueue.Dequeue(); |
308 | 305 | ||
309 | SendQueue.Enqueue(qpack); | 306 | SendQueue.Enqueue(qpack); |
310 | TotalThrottle.Add(qpack.Packet.ToBytes().Length); | 307 | TotalThrottle.Add(qpack.Packet.ToBytes().Length); |
311 | TextureThrottle.Add(qpack.Packet.ToBytes().Length); | 308 | TextureThrottle.Add(qpack.Packet.ToBytes().Length); |
@@ -313,19 +310,18 @@ namespace OpenSim.Region.ClientStack | |||
313 | if (AssetThrottle.UnderLimit() && AssetOutgoingPacketQueue.Count > 0) | 310 | if (AssetThrottle.UnderLimit() && AssetOutgoingPacketQueue.Count > 0) |
314 | { | 311 | { |
315 | QueItem qpack = AssetOutgoingPacketQueue.Dequeue(); | 312 | QueItem qpack = AssetOutgoingPacketQueue.Dequeue(); |
316 | 313 | ||
317 | SendQueue.Enqueue(qpack); | 314 | SendQueue.Enqueue(qpack); |
318 | TotalThrottle.Add(qpack.Packet.ToBytes().Length); | 315 | TotalThrottle.Add(qpack.Packet.ToBytes().Length); |
319 | AssetThrottle.Add(qpack.Packet.ToBytes().Length); | 316 | AssetThrottle.Add(qpack.Packet.ToBytes().Length); |
320 | } | 317 | } |
321 | } | 318 | } |
322 | // MainLog.Instance.Verbose("THROTTLE", "Processed " + throttleLoops + " packets"); | 319 | // MainLog.Instance.Verbose("THROTTLE", "Processed " + throttleLoops + " packets"); |
323 | |||
324 | } | 320 | } |
325 | } | 321 | } |
326 | 322 | ||
327 | private void ThrottleTimerElapsed(object sender, ElapsedEventArgs e) | 323 | private void ThrottleTimerElapsed(object sender, ElapsedEventArgs e) |
328 | { | 324 | { |
329 | // just to change the signature, and that ProcessThrottle | 325 | // just to change the signature, and that ProcessThrottle |
330 | // will be used elsewhere possibly | 326 | // will be used elsewhere possibly |
331 | ProcessThrottle(); | 327 | ProcessThrottle(); |
@@ -339,7 +335,7 @@ namespace OpenSim.Region.ClientStack | |||
339 | // wait for the timer to fire to put things into the | 335 | // wait for the timer to fire to put things into the |
340 | // output queue | 336 | // output queue |
341 | 337 | ||
342 | if((q.Count == 0) && (throttle.UnderLimit())) | 338 | if ((q.Count == 0) && (throttle.UnderLimit())) |
343 | { | 339 | { |
344 | Monitor.Enter(this); | 340 | Monitor.Enter(this); |
345 | throttle.Add(item.Packet.ToBytes().Length); | 341 | throttle.Add(item.Packet.ToBytes().Length); |
@@ -357,31 +353,39 @@ namespace OpenSim.Region.ClientStack | |||
357 | 353 | ||
358 | private int ScaleThrottle(int value, int curmax, int newmax) | 354 | private int ScaleThrottle(int value, int curmax, int newmax) |
359 | { | 355 | { |
360 | return (int)(((float)value/(float)curmax) * newmax); | 356 | return (int) (((float) value/(float) curmax)*newmax); |
361 | } | 357 | } |
358 | |||
362 | private byte[] GetThrottlesPacked(float multiplier) | 359 | private byte[] GetThrottlesPacked(float multiplier) |
363 | { | 360 | { |
364 | int singlefloat = 4; | 361 | int singlefloat = 4; |
365 | float tResend = ResendThrottle.Throttle * multiplier; | 362 | float tResend = ResendThrottle.Throttle*multiplier; |
366 | float tLand = LandThrottle.Throttle * multiplier; | 363 | float tLand = LandThrottle.Throttle*multiplier; |
367 | float tWind = WindThrottle.Throttle * multiplier; | 364 | float tWind = WindThrottle.Throttle*multiplier; |
368 | float tCloud = CloudThrottle.Throttle * multiplier; | 365 | float tCloud = CloudThrottle.Throttle*multiplier; |
369 | float tTask = TaskThrottle.Throttle * multiplier; | 366 | float tTask = TaskThrottle.Throttle*multiplier; |
370 | float tTexture = TextureThrottle.Throttle * multiplier; | 367 | float tTexture = TextureThrottle.Throttle*multiplier; |
371 | float tAsset = AssetThrottle.Throttle * multiplier; | 368 | float tAsset = AssetThrottle.Throttle*multiplier; |
372 | 369 | ||
373 | byte[] throttles = new byte[singlefloat * 7]; | 370 | byte[] throttles = new byte[singlefloat*7]; |
374 | int i = 0; | 371 | int i = 0; |
375 | Buffer.BlockCopy(BitConverter.GetBytes(tResend), 0, throttles, singlefloat * i, singlefloat); i++; | 372 | Buffer.BlockCopy(BitConverter.GetBytes(tResend), 0, throttles, singlefloat*i, singlefloat); |
376 | Buffer.BlockCopy(BitConverter.GetBytes(tLand), 0, throttles, singlefloat * i, singlefloat); i++; | 373 | i++; |
377 | Buffer.BlockCopy(BitConverter.GetBytes(tWind), 0, throttles, singlefloat * i, singlefloat); i++; | 374 | Buffer.BlockCopy(BitConverter.GetBytes(tLand), 0, throttles, singlefloat*i, singlefloat); |
378 | Buffer.BlockCopy(BitConverter.GetBytes(tCloud), 0, throttles, singlefloat * i, singlefloat); i++; | 375 | i++; |
379 | Buffer.BlockCopy(BitConverter.GetBytes(tTask), 0, throttles, singlefloat * i, singlefloat); i++; | 376 | Buffer.BlockCopy(BitConverter.GetBytes(tWind), 0, throttles, singlefloat*i, singlefloat); |
380 | Buffer.BlockCopy(BitConverter.GetBytes(tTexture), 0, throttles, singlefloat * i, singlefloat); i++; | 377 | i++; |
381 | Buffer.BlockCopy(BitConverter.GetBytes(tAsset), 0, throttles, singlefloat * i, singlefloat); | 378 | Buffer.BlockCopy(BitConverter.GetBytes(tCloud), 0, throttles, singlefloat*i, singlefloat); |
379 | i++; | ||
380 | Buffer.BlockCopy(BitConverter.GetBytes(tTask), 0, throttles, singlefloat*i, singlefloat); | ||
381 | i++; | ||
382 | Buffer.BlockCopy(BitConverter.GetBytes(tTexture), 0, throttles, singlefloat*i, singlefloat); | ||
383 | i++; | ||
384 | Buffer.BlockCopy(BitConverter.GetBytes(tAsset), 0, throttles, singlefloat*i, singlefloat); | ||
382 | 385 | ||
383 | return throttles; | 386 | return throttles; |
384 | } | 387 | } |
388 | |||
385 | public void SetThrottleFromClient(byte[] throttle) | 389 | public void SetThrottleFromClient(byte[] throttle) |
386 | { | 390 | { |
387 | int tResend = -1; | 391 | int tResend = -1; |
@@ -401,25 +405,25 @@ namespace OpenSim.Region.ClientStack | |||
401 | // it might be smart to do this check more often... | 405 | // it might be smart to do this check more often... |
402 | if (!BitConverter.IsLittleEndian) | 406 | if (!BitConverter.IsLittleEndian) |
403 | for (int i = 0; i < 7; i++) | 407 | for (int i = 0; i < 7; i++) |
404 | Array.Reverse(throttle, j + i * singlefloat, singlefloat); | 408 | Array.Reverse(throttle, j + i*singlefloat, singlefloat); |
405 | 409 | ||
406 | // values gotten from libsecondlife.org/wiki/Throttle. Thanks MW_ | 410 | // values gotten from libsecondlife.org/wiki/Throttle. Thanks MW_ |
407 | // bytes | 411 | // bytes |
408 | // Convert to integer, since.. the full fp space isn't used. | 412 | // Convert to integer, since.. the full fp space isn't used. |
409 | tResend = (int)BitConverter.ToSingle(throttle, j); | 413 | tResend = (int) BitConverter.ToSingle(throttle, j); |
410 | j += singlefloat; | 414 | j += singlefloat; |
411 | tLand = (int)BitConverter.ToSingle(throttle, j); | 415 | tLand = (int) BitConverter.ToSingle(throttle, j); |
412 | j += singlefloat; | 416 | j += singlefloat; |
413 | tWind = (int)BitConverter.ToSingle(throttle, j); | 417 | tWind = (int) BitConverter.ToSingle(throttle, j); |
414 | j += singlefloat; | 418 | j += singlefloat; |
415 | tCloud = (int)BitConverter.ToSingle(throttle, j); | 419 | tCloud = (int) BitConverter.ToSingle(throttle, j); |
416 | j += singlefloat; | 420 | j += singlefloat; |
417 | tTask = (int)BitConverter.ToSingle(throttle, j); | 421 | tTask = (int) BitConverter.ToSingle(throttle, j); |
418 | j += singlefloat; | 422 | j += singlefloat; |
419 | tTexture = (int)BitConverter.ToSingle(throttle, j); | 423 | tTexture = (int) BitConverter.ToSingle(throttle, j); |
420 | j += singlefloat; | 424 | j += singlefloat; |
421 | tAsset = (int)BitConverter.ToSingle(throttle, j); | 425 | tAsset = (int) BitConverter.ToSingle(throttle, j); |
422 | 426 | ||
423 | tall = tResend + tLand + tWind + tCloud + tTask + tTexture + tAsset; | 427 | tall = tResend + tLand + tWind + tCloud + tTask + tTexture + tAsset; |
424 | /* | 428 | /* |
425 | MainLog.Instance.Verbose("CLIENT", "Client AgentThrottle - Got throttle:resendbytes=" + tResend + | 429 | MainLog.Instance.Verbose("CLIENT", "Client AgentThrottle - Got throttle:resendbytes=" + tResend + |
@@ -431,13 +435,13 @@ namespace OpenSim.Region.ClientStack | |||
431 | " Assetbytes=" + tAsset + | 435 | " Assetbytes=" + tAsset + |
432 | " Allbytes=" + tall); | 436 | " Allbytes=" + tall); |
433 | */ | 437 | */ |
434 | 438 | ||
435 | // Total Sanity | 439 | // Total Sanity |
436 | // Make sure that the client sent sane total values. | 440 | // Make sure that the client sent sane total values. |
437 | 441 | ||
438 | // If the client didn't send acceptable values.... | 442 | // If the client didn't send acceptable values.... |
439 | // Scale the clients values down until they are acceptable. | 443 | // Scale the clients values down until they are acceptable. |
440 | 444 | ||
441 | if (tall <= TotalThrottle.Max) | 445 | if (tall <= TotalThrottle.Max) |
442 | { | 446 | { |
443 | ResendThrottle.Throttle = tResend; | 447 | ResendThrottle.Throttle = tResend; |
@@ -448,7 +452,7 @@ namespace OpenSim.Region.ClientStack | |||
448 | TextureThrottle.Throttle = tTexture; | 452 | TextureThrottle.Throttle = tTexture; |
449 | AssetThrottle.Throttle = tAsset; | 453 | AssetThrottle.Throttle = tAsset; |
450 | TotalThrottle.Throttle = tall; | 454 | TotalThrottle.Throttle = tall; |
451 | } | 455 | } |
452 | else if (tall < 1) | 456 | else if (tall < 1) |
453 | { | 457 | { |
454 | // client is stupid, penalize him by minning everything | 458 | // client is stupid, penalize him by minning everything |
@@ -478,4 +482,4 @@ namespace OpenSim.Region.ClientStack | |||
478 | ResetCounters(); | 482 | ResetCounters(); |
479 | } | 483 | } |
480 | } | 484 | } |
481 | } | 485 | } \ No newline at end of file |