diff options
* some work on not storing the circuitPack (bad thing if we're going to reuse packets)
* some work on encapsulation, code convention compliance and beautification.
* also, some ignores
Diffstat (limited to 'OpenSim/Region/ClientStack/PacketQueue.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/PacketQueue.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/PacketQueue.cs b/OpenSim/Region/ClientStack/PacketQueue.cs index b1a649c..4c9295e 100644 --- a/OpenSim/Region/ClientStack/PacketQueue.cs +++ b/OpenSim/Region/ClientStack/PacketQueue.cs | |||
@@ -177,7 +177,7 @@ namespace OpenSim.Region.ClientStack | |||
177 | lock(this) { | 177 | lock(this) { |
178 | while (PacketsWaiting()) | 178 | while (PacketsWaiting()) |
179 | { | 179 | { |
180 | //Now comes the fun part.. we dump all our elements into PacketQueue that we've saved up. | 180 | //Now comes the fun part.. we dump all our elements into m_packetQueue that we've saved up. |
181 | if (ResendOutgoingPacketQueue.Count > 0) | 181 | if (ResendOutgoingPacketQueue.Count > 0) |
182 | { | 182 | { |
183 | SendQueue.Enqueue(ResendOutgoingPacketQueue.Dequeue()); | 183 | SendQueue.Enqueue(ResendOutgoingPacketQueue.Dequeue()); |
@@ -261,7 +261,7 @@ namespace OpenSim.Region.ClientStack | |||
261 | (throttleLoops <= MaxThrottleLoops)) | 261 | (throttleLoops <= MaxThrottleLoops)) |
262 | { | 262 | { |
263 | throttleLoops++; | 263 | throttleLoops++; |
264 | //Now comes the fun part.. we dump all our elements into PacketQueue that we've saved up. | 264 | //Now comes the fun part.. we dump all our elements into m_packetQueue that we've saved up. |
265 | if (ResendThrottle.UnderLimit() && ResendOutgoingPacketQueue.Count > 0) | 265 | if (ResendThrottle.UnderLimit() && ResendOutgoingPacketQueue.Count > 0) |
266 | { | 266 | { |
267 | QueItem qpack = ResendOutgoingPacketQueue.Dequeue(); | 267 | QueItem qpack = ResendOutgoingPacketQueue.Dequeue(); |