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author | Teravus Ovares | 2008-04-05 11:06:28 +0000 |
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committer | Teravus Ovares | 2008-04-05 11:06:28 +0000 |
commit | 9d299926dc047fa8d10de96c88c86946ba573848 (patch) | |
tree | ee6613acfa3b412430ee15a745328a63890cb555 /OpenSim/Region/ClientStack/PacketQueue.cs | |
parent | * The simulator now checks the parcel at the position that you get put by the... (diff) | |
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* Lowered the default throttle settings. They were way too high at 1.5MB/s!
* This will definitely help the missing prim problem (probably eliminate it entirely)!
* This will help the broken up land block problem (probably eliminate it entirely)!
* Warning, change the default throttle settings at your own risk ( and don't commit the throttle settings! )
Diffstat (limited to 'OpenSim/Region/ClientStack/PacketQueue.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/PacketQueue.cs | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Region/ClientStack/PacketQueue.cs b/OpenSim/Region/ClientStack/PacketQueue.cs index 2ebc479..54c9fdc 100644 --- a/OpenSim/Region/ClientStack/PacketQueue.cs +++ b/OpenSim/Region/ClientStack/PacketQueue.cs | |||
@@ -103,16 +103,16 @@ namespace OpenSim.Region.ClientStack | |||
103 | 103 | ||
104 | 104 | ||
105 | // Set up the throttle classes (min, max, current) in bytes | 105 | // Set up the throttle classes (min, max, current) in bytes |
106 | ResendThrottle = new PacketThrottle(5000, 100000, 50000); | 106 | ResendThrottle = new PacketThrottle(5000, 100000, 16000); |
107 | LandThrottle = new PacketThrottle(1000, 100000, 100000); | 107 | LandThrottle = new PacketThrottle(1000, 100000, 2000); |
108 | WindThrottle = new PacketThrottle(1000, 100000, 10000); | 108 | WindThrottle = new PacketThrottle(1000, 100000, 1000); |
109 | CloudThrottle = new PacketThrottle(1000, 100000, 50000); | 109 | CloudThrottle = new PacketThrottle(1000, 100000, 1000); |
110 | TaskThrottle = new PacketThrottle(1000, 800000, 100000); | 110 | TaskThrottle = new PacketThrottle(1000, 800000, 3000); |
111 | AssetThrottle = new PacketThrottle(1000, 800000, 80000); | 111 | AssetThrottle = new PacketThrottle(1000, 800000, 1000); |
112 | TextureThrottle = new PacketThrottle(1000, 800000, 100000); | 112 | TextureThrottle = new PacketThrottle(1000, 800000, 4000); |
113 | // Total Throttle trumps all | 113 | // Total Throttle trumps all |
114 | // Number of bytes allowed to go out per second. (256kbps per client) | 114 | // Number of bytes allowed to go out per second. (256kbps per client) |
115 | TotalThrottle = new PacketThrottle(0, 162144, 1536000); | 115 | TotalThrottle = new PacketThrottle(0, 1500000, 28000); |
116 | 116 | ||
117 | throttleTimer = new Timer((int) (throttletimems/throttleTimeDivisor)); | 117 | throttleTimer = new Timer((int) (throttletimems/throttleTimeDivisor)); |
118 | throttleTimer.Elapsed += new ElapsedEventHandler(ThrottleTimerElapsed); | 118 | throttleTimer.Elapsed += new ElapsedEventHandler(ThrottleTimerElapsed); |