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author | Teravus Ovares | 2008-01-22 08:52:51 +0000 |
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committer | Teravus Ovares | 2008-01-22 08:52:51 +0000 |
commit | 5cf96daaf29209e065b852a0eefeb7f5dbd88b48 (patch) | |
tree | 34518c3c3609fbe6654a651d6ad357d257f60f26 /OpenSim/Region/ClientStack/PacketQueue.cs | |
parent | * Renamed a number of TerrainEngine functions to conform naming standards bet... (diff) | |
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* Enabled dead region tracking for ChildAgentDataUpdates
** If the region fails 3 times, then ChildAgentDataUpdates no longer get sent to that region
* Enabled Child_Get_Tasks in grid mode.
* When Child_Get_Tasks is enabled on neighbor regions, the neighbor region uses the client's draw distance to send out prim. This is a lot less likely to flood the client now since the ChildAgentDataUpdate contains both the throttle settings and the draw distance. This means that with this enabled, you can see prim in other regions in grid mode. Very experimental.
Diffstat (limited to 'OpenSim/Region/ClientStack/PacketQueue.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/PacketQueue.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/PacketQueue.cs b/OpenSim/Region/ClientStack/PacketQueue.cs index 1065f63..685f91b 100644 --- a/OpenSim/Region/ClientStack/PacketQueue.cs +++ b/OpenSim/Region/ClientStack/PacketQueue.cs | |||
@@ -356,7 +356,7 @@ namespace OpenSim.Region.ClientStack | |||
356 | return (int) (((float) value/(float) curmax)*newmax); | 356 | return (int) (((float) value/(float) curmax)*newmax); |
357 | } | 357 | } |
358 | 358 | ||
359 | private byte[] GetThrottlesPacked(float multiplier) | 359 | public byte[] GetThrottlesPacked(float multiplier) |
360 | { | 360 | { |
361 | int singlefloat = 4; | 361 | int singlefloat = 4; |
362 | float tResend = ResendThrottle.Throttle*multiplier; | 362 | float tResend = ResendThrottle.Throttle*multiplier; |