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author | Johan Berntsson | 2008-03-04 05:31:54 +0000 |
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committer | Johan Berntsson | 2008-03-04 05:31:54 +0000 |
commit | 279e0061c515ee0a03036bef68eea9738273d785 (patch) | |
tree | 4502228eb7b87a760e0b0e67aded9d1d870d0bed /OpenSim/Region/ClientStack/PacketQueue.cs | |
parent | Added copyright heaaders. Minor cleanup. (diff) | |
download | opensim-SC_OLD-279e0061c515ee0a03036bef68eea9738273d785.zip opensim-SC_OLD-279e0061c515ee0a03036bef68eea9738273d785.tar.gz opensim-SC_OLD-279e0061c515ee0a03036bef68eea9738273d785.tar.bz2 opensim-SC_OLD-279e0061c515ee0a03036bef68eea9738273d785.tar.xz |
Merged 3Di code that provides scene and avatar serialization, and plugin support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ClientStack/PacketQueue.cs | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/PacketQueue.cs b/OpenSim/Region/ClientStack/PacketQueue.cs index a04828f..82f96e8 100644 --- a/OpenSim/Region/ClientStack/PacketQueue.cs +++ b/OpenSim/Region/ClientStack/PacketQueue.cs | |||
@@ -142,8 +142,13 @@ namespace OpenSim.Region.ClientStack | |||
142 | // We could micro lock, but that will tend to actually | 142 | // We could micro lock, but that will tend to actually |
143 | // probably be worse than just synchronizing on SendQueue | 143 | // probably be worse than just synchronizing on SendQueue |
144 | 144 | ||
145 | lock (this) | 145 | if (item == null) |
146 | { | 146 | { |
147 | SendQueue.Enqueue(item); | ||
148 | return; | ||
149 | } | ||
150 | |||
151 | lock (this) { | ||
147 | switch (item.throttleType) | 152 | switch (item.throttleType) |
148 | { | 153 | { |
149 | case ThrottleOutPacketType.Resend: | 154 | case ThrottleOutPacketType.Resend: |
@@ -518,5 +523,10 @@ namespace OpenSim.Region.ClientStack | |||
518 | TextureOutgoingPacketQueue.Count, | 523 | TextureOutgoingPacketQueue.Count, |
519 | AssetOutgoingPacketQueue.Count); | 524 | AssetOutgoingPacketQueue.Count); |
520 | } | 525 | } |
526 | |||
527 | public QueItem[] GetQueueArray() | ||
528 | { | ||
529 | return SendQueue.GetQueueArray(); | ||
530 | } | ||
521 | } | 531 | } |
522 | } | 532 | } |