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authorJohan Berntsson2008-03-04 05:31:54 +0000
committerJohan Berntsson2008-03-04 05:31:54 +0000
commit279e0061c515ee0a03036bef68eea9738273d785 (patch)
tree4502228eb7b87a760e0b0e67aded9d1d870d0bed /OpenSim/Region/ClientStack/PacketQueue.cs
parentAdded copyright heaaders. Minor cleanup. (diff)
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Merged 3Di code that provides scene and avatar serialization, and plugin support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/PacketQueue.cs12
1 files changed, 11 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/PacketQueue.cs b/OpenSim/Region/ClientStack/PacketQueue.cs
index a04828f..82f96e8 100644
--- a/OpenSim/Region/ClientStack/PacketQueue.cs
+++ b/OpenSim/Region/ClientStack/PacketQueue.cs
@@ -142,8 +142,13 @@ namespace OpenSim.Region.ClientStack
142 // We could micro lock, but that will tend to actually 142 // We could micro lock, but that will tend to actually
143 // probably be worse than just synchronizing on SendQueue 143 // probably be worse than just synchronizing on SendQueue
144 144
145 lock (this) 145 if (item == null)
146 { 146 {
147 SendQueue.Enqueue(item);
148 return;
149 }
150
151 lock (this) {
147 switch (item.throttleType) 152 switch (item.throttleType)
148 { 153 {
149 case ThrottleOutPacketType.Resend: 154 case ThrottleOutPacketType.Resend:
@@ -518,5 +523,10 @@ namespace OpenSim.Region.ClientStack
518 TextureOutgoingPacketQueue.Count, 523 TextureOutgoingPacketQueue.Count,
519 AssetOutgoingPacketQueue.Count); 524 AssetOutgoingPacketQueue.Count);
520 } 525 }
526
527 public QueItem[] GetQueueArray()
528 {
529 return SendQueue.GetQueueArray();
530 }
521 } 531 }
522} 532}