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authorDiva Canto2010-12-23 10:05:08 -0800
committerDiva Canto2010-12-23 10:05:08 -0800
commit54418c5e69c5085750762e2bd3220ae7a6808471 (patch)
tree18a82baa2bb4d525870160a7e0e411f0ddb0f2e2 /OpenSim/Region/ClientStack/LindenUDP
parentAdded a counter to NewFiles in Xfers to account for simultaneous object inven... (diff)
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Removed unused code -- this was the previous version of UDP texture sending, which now lives entirely in LindenUDP space.
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs40
1 files changed, 16 insertions, 24 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 929f282..4e4ecea 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -7189,34 +7189,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7189 //handlerTextureRequest = null; 7189 //handlerTextureRequest = null;
7190 for (int i = 0; i < imageRequest.RequestImage.Length; i++) 7190 for (int i = 0; i < imageRequest.RequestImage.Length; i++)
7191 { 7191 {
7192 if (OnRequestTexture != null) 7192 TextureRequestArgs args = new TextureRequestArgs();
7193 {
7194 TextureRequestArgs args = new TextureRequestArgs();
7195
7196 RequestImagePacket.RequestImageBlock block = imageRequest.RequestImage[i];
7197
7198 args.RequestedAssetID = block.Image;
7199 args.DiscardLevel = block.DiscardLevel;
7200 args.PacketNumber = block.Packet;
7201 args.Priority = block.DownloadPriority;
7202 args.requestSequence = imageRequest.Header.Sequence;
7203 7193
7204 // NOTE: This is not a built in part of the LLUDP protocol, but we double the 7194 RequestImagePacket.RequestImageBlock block = imageRequest.RequestImage[i];
7205 // priority of avatar textures to get avatars rezzing in faster than the
7206 // surrounding scene
7207 if ((ImageType)block.Type == ImageType.Baked)
7208 args.Priority *= 2.0f;
7209 7195
7210 //handlerTextureRequest = OnRequestTexture; 7196 args.RequestedAssetID = block.Image;
7197 args.DiscardLevel = block.DiscardLevel;
7198 args.PacketNumber = block.Packet;
7199 args.Priority = block.DownloadPriority;
7200 args.requestSequence = imageRequest.Header.Sequence;
7211 7201
7212 //if (handlerTextureRequest != null) 7202 // NOTE: This is not a built in part of the LLUDP protocol, but we double the
7213 //OnRequestTexture(this, args); 7203 // priority of avatar textures to get avatars rezzing in faster than the
7204 // surrounding scene
7205 if ((ImageType)block.Type == ImageType.Baked)
7206 args.Priority *= 2.0f;
7214 7207
7215 // in the end, we null this, so we have to check if it's null 7208 // in the end, we null this, so we have to check if it's null
7216 if (m_imageManager != null) 7209 if (m_imageManager != null)
7217 { 7210 {
7218 m_imageManager.EnqueueReq(args); 7211 m_imageManager.EnqueueReq(args);
7219 }
7220 } 7212 }
7221 } 7213 }
7222 return true; 7214 return true;