diff options
author | Arthur Valadares | 2009-06-29 19:24:30 +0000 |
---|---|---|
committer | Arthur Valadares | 2009-06-29 19:24:30 +0000 |
commit | 4f6efa024981d9cb988e150bad42a72887fed46a (patch) | |
tree | 21f34dad7711b1527a20aa112784566da79f68c2 /OpenSim/Region/ClientStack/LindenUDP | |
parent | Thank you kindly, Snowdrop/Snowcrash for a patch that: (diff) | |
download | opensim-SC_OLD-4f6efa024981d9cb988e150bad42a72887fed46a.zip opensim-SC_OLD-4f6efa024981d9cb988e150bad42a72887fed46a.tar.gz opensim-SC_OLD-4f6efa024981d9cb988e150bad42a72887fed46a.tar.bz2 opensim-SC_OLD-4f6efa024981d9cb988e150bad42a72887fed46a.tar.xz |
* C# compiler is not smart enough to understand ClientLoop is under very heavy usage and inline DebugPacket, so DebugPacket is run as a method, causing Packet
to be constantly pushed and popped uselessly, if you are not debugging packets. This showed some really big difference in a mock test, let's see how it behaves here.
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 51 |
1 files changed, 25 insertions, 26 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index b9ac265..3813367 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -809,33 +809,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
809 | 809 | ||
810 | protected void DebugPacket(string direction, Packet packet) | 810 | protected void DebugPacket(string direction, Packet packet) |
811 | { | 811 | { |
812 | if (m_debugPacketLevel > 0) | 812 | string info; |
813 | { | ||
814 | string info; | ||
815 | |||
816 | if (m_debugPacketLevel < 255 && packet.Type == PacketType.AgentUpdate) | ||
817 | return; | ||
818 | if (m_debugPacketLevel < 254 && packet.Type == PacketType.ViewerEffect) | ||
819 | return; | ||
820 | if (m_debugPacketLevel < 253 && ( | ||
821 | packet.Type == PacketType.CompletePingCheck || | ||
822 | packet.Type == PacketType.StartPingCheck | ||
823 | )) | ||
824 | return; | ||
825 | if (m_debugPacketLevel < 252 && packet.Type == PacketType.PacketAck) | ||
826 | return; | ||
827 | 813 | ||
828 | if (m_debugPacketLevel > 1) | 814 | if (m_debugPacketLevel < 255 && packet.Type == PacketType.AgentUpdate) |
829 | { | 815 | return; |
830 | info = packet.ToString(); | 816 | if (m_debugPacketLevel < 254 && packet.Type == PacketType.ViewerEffect) |
831 | } | 817 | return; |
832 | else | 818 | if (m_debugPacketLevel < 253 && ( |
833 | { | 819 | packet.Type == PacketType.CompletePingCheck || |
834 | info = packet.Type.ToString(); | 820 | packet.Type == PacketType.StartPingCheck |
835 | } | 821 | )) |
822 | return; | ||
823 | if (m_debugPacketLevel < 252 && packet.Type == PacketType.PacketAck) | ||
824 | return; | ||
836 | 825 | ||
837 | Console.WriteLine(m_circuitCode + ":" + direction + ": " + info); | 826 | if (m_debugPacketLevel > 1) |
827 | { | ||
828 | info = packet.ToString(); | ||
838 | } | 829 | } |
830 | else | ||
831 | { | ||
832 | info = packet.Type.ToString(); | ||
833 | } | ||
834 | |||
835 | Console.WriteLine(m_circuitCode + ":" + direction + ": " + info); | ||
839 | } | 836 | } |
840 | 837 | ||
841 | /// <summary> | 838 | /// <summary> |
@@ -853,12 +850,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
853 | 850 | ||
854 | if (nextPacket.Incoming) | 851 | if (nextPacket.Incoming) |
855 | { | 852 | { |
856 | DebugPacket("IN", nextPacket.Packet); | 853 | if (m_debugPacketLevel > 0) |
854 | DebugPacket("IN", nextPacket.Packet); | ||
857 | m_PacketHandler.ProcessInPacket(nextPacket); | 855 | m_PacketHandler.ProcessInPacket(nextPacket); |
858 | } | 856 | } |
859 | else | 857 | else |
860 | { | 858 | { |
861 | DebugPacket("OUT", nextPacket.Packet); | 859 | if (m_debugPacketLevel > 0) |
860 | DebugPacket("OUT", nextPacket.Packet); | ||
862 | m_PacketHandler.ProcessOutPacket(nextPacket); | 861 | m_PacketHandler.ProcessOutPacket(nextPacket); |
863 | } | 862 | } |
864 | } | 863 | } |