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authorMelanie Thielker2008-11-17 23:43:46 +0000
committerMelanie Thielker2008-11-17 23:43:46 +0000
commit2b8915d679c9d17989572dde9f6040338c508a12 (patch)
treeecf6e8ecbf73a166ea684fdd1742360920433482 /OpenSim/Region/ClientStack/LindenUDP
parentMake texture decode errors nonfatal. The texture send is simply dropped (diff)
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Make newly created prims be the correct group
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 4a4dcd8..b9bc888 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -4515,7 +4515,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4515 4515
4516 handlerAddPrim = OnAddPrim; 4516 handlerAddPrim = OnAddPrim;
4517 if (handlerAddPrim != null) 4517 if (handlerAddPrim != null)
4518 handlerAddPrim(AgentId, addPacket.ObjectData.RayEnd, addPacket.ObjectData.Rotation, shape, addPacket.ObjectData.BypassRaycast, addPacket.ObjectData.RayStart, addPacket.ObjectData.RayTargetID, addPacket.ObjectData.RayEndIsIntersection); 4518 handlerAddPrim(AgentId, ActiveGroupId, addPacket.ObjectData.RayEnd, addPacket.ObjectData.Rotation, shape, addPacket.ObjectData.BypassRaycast, addPacket.ObjectData.RayStart, addPacket.ObjectData.RayTargetID, addPacket.ObjectData.RayEndIsIntersection);
4519 } 4519 }
4520 break; 4520 break;
4521 case PacketType.ObjectShape: 4521 case PacketType.ObjectShape: