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authorCharles Krinke2008-05-30 15:34:54 +0000
committerCharles Krinke2008-05-30 15:34:54 +0000
commit48d0084e5344ffaa6478a35f88516a6d7a68e26c (patch)
tree8741e650eded05d20cb665e5bb3579c3ec01cc02 /OpenSim/Region/ClientStack/LindenUDP
parent* Read all files from tar archive (diff)
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Mantis#1422. Thank you kindly, Xantor for a patch that :
- volume doesn't change with a new llLoopSound(same sound, new volume); - SendFullUpdateToClients sends 0's in all sound related fields when there's no sound on the prim, thereby improving the amount of data being sent out on these prims (fixes zeropack) - Removed some code duplication between llStartSound, llLoopSound and llParticleSystem() calls
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs21
1 files changed, 16 insertions, 5 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 071a1bb..6a912e5 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -2229,11 +2229,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2229 } 2229 }
2230 2230
2231 // Xantor 20080528: Send sound info as well 2231 // Xantor 20080528: Send sound info as well
2232 outPacket.ObjectData[0].Sound = SoundId; 2232 // Xantor 20080530: Zero out everything if there's no SoundId, so zerocompression will work again
2233 outPacket.ObjectData[0].OwnerID = ownerID; 2233 outPacket.ObjectData[0].Sound = SoundId;
2234 outPacket.ObjectData[0].Gain = (float) SoundGain; 2234 if (SoundId == LLUUID.Zero)
2235 outPacket.ObjectData[0].Radius = (float) SoundRadius; 2235 {
2236 outPacket.ObjectData[0].Flags = SoundFlags; 2236 outPacket.ObjectData[0].OwnerID = LLUUID.Zero;
2237 outPacket.ObjectData[0].Gain = 0.0f;
2238 outPacket.ObjectData[0].Radius = 0.0f;
2239 outPacket.ObjectData[0].Flags = 0;
2240 }
2241 else
2242 {
2243 outPacket.ObjectData[0].OwnerID = ownerID;
2244 outPacket.ObjectData[0].Gain = (float)SoundGain;
2245 outPacket.ObjectData[0].Radius = (float)SoundRadius;
2246 outPacket.ObjectData[0].Flags = SoundFlags;
2247 }
2237 2248
2238 byte[] pb = pos.GetBytes(); 2249 byte[] pb = pos.GetBytes();
2239 Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length); 2250 Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length);