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author | Teravus Ovares | 2008-11-07 01:05:22 +0000 |
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committer | Teravus Ovares | 2008-11-07 01:05:22 +0000 |
commit | f0bf3df0249cf7c6dee8538429d00a0907b4de3f (patch) | |
tree | 8595540defb9dc19dd3ce38377a1f4faa10a8edf /OpenSim/Region/ClientStack/LindenUDP | |
parent | * Remove SceneObjectPart.AttachToScene() since the remaining instruction can ... (diff) | |
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* Fix half of the issue behind the long standing 'UseCircuitCode' packet spam from libOMV clients. AckPacket.Header.Sequence was 0. This caused LibOMV to ignore it.
* There's another patch over at http://jira.openmv.org/browse/LIBOMV-415 to fix the 'resend forever' issue.
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index 14d98d4..f37db36 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -453,6 +453,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
453 | ack_it.Packets = new PacketAckPacket.PacketsBlock[1]; | 453 | ack_it.Packets = new PacketAckPacket.PacketsBlock[1]; |
454 | ack_it.Packets[0] = new PacketAckPacket.PacketsBlock(); | 454 | ack_it.Packets[0] = new PacketAckPacket.PacketsBlock(); |
455 | ack_it.Packets[0].ID = useCircuit.Header.Sequence; | 455 | ack_it.Packets[0].ID = useCircuit.Header.Sequence; |
456 | // ((useCircuit.Header.Sequence < uint.MaxValue) ? useCircuit.Header.Sequence : 0) is just a failsafe to ensure that we don't overflow. | ||
457 | ack_it.Header.Sequence = ((useCircuit.Header.Sequence < uint.MaxValue) ? useCircuit.Header.Sequence : 0) + 1; | ||
456 | ack_it.Header.Reliable = false; | 458 | ack_it.Header.Reliable = false; |
457 | SendPacketTo(ack_it.ToBytes(), ack_it.ToBytes().Length, SocketFlags.None, useCircuit.CircuitCode.Code); | 459 | SendPacketTo(ack_it.ToBytes(), ack_it.ToBytes().Length, SocketFlags.None, useCircuit.CircuitCode.Code); |
458 | 460 | ||