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authorMelanie2010-06-08 22:05:49 +0100
committerMelanie2010-06-08 22:05:49 +0100
commit933bfd17f717a0a71845ea2fc56bac444a2cdd65 (patch)
treed9cae9b3c62dfea98087b75f1791c8ab9bb935c2 /OpenSim/Region/ClientStack/LindenUDP
parentMake the text mode remote console really work. It can now be used to send (diff)
parentImprove instructions for [Groups] setup in OpenSim.ini.example (diff)
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs43
1 files changed, 41 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index a516a54..66631b5 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -331,6 +331,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
331 /// </value> 331 /// </value>
332 protected HashSet<uint> m_killRecord; 332 protected HashSet<uint> m_killRecord;
333 333
334// protected HashSet<uint> m_attachmentsSent;
335
334 private int m_moneyBalance; 336 private int m_moneyBalance;
335 private int m_animationSequenceNumber = 1; 337 private int m_animationSequenceNumber = 1;
336 private bool m_SendLogoutPacketWhenClosing = true; 338 private bool m_SendLogoutPacketWhenClosing = true;
@@ -427,6 +429,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
427 m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); 429 m_entityUpdates = new PriorityQueue(m_scene.Entities.Count);
428 m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); 430 m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>();
429 m_killRecord = new HashSet<uint>(); 431 m_killRecord = new HashSet<uint>();
432// m_attachmentsSent = new HashSet<uint>();
430 433
431 m_assetService = m_scene.RequestModuleInterface<IAssetService>(); 434 m_assetService = m_scene.RequestModuleInterface<IAssetService>();
432 m_hyperAssets = m_scene.RequestModuleInterface<IHyperAssetService>(); 435 m_hyperAssets = m_scene.RequestModuleInterface<IHyperAssetService>();
@@ -3411,6 +3414,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3411 objupdate.ObjectData[0] = CreateAvatarUpdateBlock(presence); 3414 objupdate.ObjectData[0] = CreateAvatarUpdateBlock(presence);
3412 3415
3413 OutPacket(objupdate, ThrottleOutPacketType.Task); 3416 OutPacket(objupdate, ThrottleOutPacketType.Task);
3417
3418 // We need to record the avatar local id since the root prim of an attachment points to this.
3419// m_attachmentsSent.Add(avatar.LocalId);
3414 } 3420 }
3415 3421
3416 public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations) 3422 public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations)
@@ -3466,7 +3472,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3466 double priority = m_prioritizer.GetUpdatePriority(this, entity); 3472 double priority = m_prioritizer.GetUpdatePriority(this, entity);
3467 3473
3468 lock (m_entityUpdates.SyncRoot) 3474 lock (m_entityUpdates.SyncRoot)
3469 m_entityUpdates.Enqueue(priority, new EntityUpdate(entity, updateFlags), entity.LocalId); 3475 m_entityUpdates.Enqueue(priority, new EntityUpdate(entity, updateFlags), entity.LocalId);
3470 } 3476 }
3471 3477
3472 private void ProcessEntityUpdates(int maxUpdates) 3478 private void ProcessEntityUpdates(int maxUpdates)
@@ -3542,9 +3548,42 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3542 if (!canUseImproved && !canUseCompressed) 3548 if (!canUseImproved && !canUseCompressed)
3543 { 3549 {
3544 if (update.Entity is ScenePresence) 3550 if (update.Entity is ScenePresence)
3551 {
3545 objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); 3552 objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity));
3553 }
3546 else 3554 else
3547 objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); 3555 {
3556// if (update.Entity is SceneObjectPart && ((SceneObjectPart)update.Entity).IsAttachment)
3557// {
3558// SceneObjectPart sop = (SceneObjectPart)update.Entity;
3559// string text = sop.Text;
3560// if (text.IndexOf("\n") >= 0)
3561// text = text.Remove(text.IndexOf("\n"));
3562//
3563// if (m_attachmentsSent.Contains(sop.ParentID))
3564// {
3565//// m_log.DebugFormat(
3566//// "[CLIENT]: Sending full info about attached prim {0} text {1}",
3567//// sop.LocalId, text);
3568//
3569// objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock(sop, this.m_agentId));
3570//
3571// m_attachmentsSent.Add(sop.LocalId);
3572// }
3573// else
3574// {
3575// m_log.DebugFormat(
3576// "[CLIENT]: Requeueing full update of prim {0} text {1} since we haven't sent its parent {2} yet",
3577// sop.LocalId, text, sop.ParentID);
3578//
3579// m_entityUpdates.Enqueue(double.MaxValue, update, sop.LocalId);
3580// }
3581// }
3582// else
3583// {
3584 objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId));
3585// }
3586 }
3548 } 3587 }
3549 else if (!canUseImproved) 3588 else if (!canUseImproved)
3550 { 3589 {