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author | Melanie Thielker | 2008-07-14 01:39:36 +0000 |
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committer | Melanie Thielker | 2008-07-14 01:39:36 +0000 |
commit | 07bd749ac56dc498610fc88e61cc7ab04047620e (patch) | |
tree | 7e1e8f017f1abe0f3dcc21c29bbae7bafb4b456f /OpenSim/Region/ClientStack/LindenUDP | |
parent | Patch #9149 (diff) | |
download | opensim-SC_OLD-07bd749ac56dc498610fc88e61cc7ab04047620e.zip opensim-SC_OLD-07bd749ac56dc498610fc88e61cc7ab04047620e.tar.gz opensim-SC_OLD-07bd749ac56dc498610fc88e61cc7ab04047620e.tar.bz2 opensim-SC_OLD-07bd749ac56dc498610fc88e61cc7ab04047620e.tar.xz |
Patch #9150
Patch 7 of the region patches. Finish off the region parts of the estate dialog. Full user functionality. Terrain textures, heights, water, avatar counts, prim bonus, debug settings and region toggles can now be set from the dialog on a per-region basis. Estate stuff defaults to sane values where there are no defaults, to estate_settings.xml otherwise. Sun still b0rked :(
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index e8a54bf..b170f28 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -5884,21 +5884,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5884 | } | 5884 | } |
5885 | 5885 | ||
5886 | break; | 5886 | break; |
5887 | case "texturebase": | 5887 | // case "texturebase": |
5888 | if (((Scene)m_scene).ExternalChecks.ExternalChecksCanIssueEstateCommand(this.AgentId)) | 5888 | // if (((Scene)m_scene).ExternalChecks.ExternalChecksCanIssueEstateCommand(this.AgentId)) |
5889 | { | 5889 | // { |
5890 | foreach (EstateOwnerMessagePacket.ParamListBlock block in messagePacket.ParamList) | 5890 | // foreach (EstateOwnerMessagePacket.ParamListBlock block in messagePacket.ParamList) |
5891 | { | 5891 | // { |
5892 | string s = Helpers.FieldToUTF8String(block.Parameter); | 5892 | // string s = Helpers.FieldToUTF8String(block.Parameter); |
5893 | string[] splitField = s.Split(' '); | 5893 | // string[] splitField = s.Split(' '); |
5894 | if (splitField.Length == 2) | 5894 | // if (splitField.Length == 2) |
5895 | { | 5895 | // { |
5896 | LLUUID tempUUID = new LLUUID(splitField[1]); | 5896 | // LLUUID tempUUID = new LLUUID(splitField[1]); |
5897 | OnSetEstateTerrainBaseTexture(this, Convert.ToInt16(splitField[0]), tempUUID); | 5897 | // OnSetEstateTerrainBaseTexture(this, Convert.ToInt16(splitField[0]), tempUUID); |
5898 | } | 5898 | // } |
5899 | } | 5899 | // } |
5900 | } | 5900 | // } |
5901 | break; | 5901 | // break; |
5902 | case "texturedetail": | 5902 | case "texturedetail": |
5903 | if (((Scene)m_scene).ExternalChecks.ExternalChecksCanIssueEstateCommand(this.AgentId)) | 5903 | if (((Scene)m_scene).ExternalChecks.ExternalChecksCanIssueEstateCommand(this.AgentId)) |
5904 | { | 5904 | { |