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author | John Hurliman | 2009-10-21 17:02:55 -0700 |
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committer | John Hurliman | 2009-10-21 17:02:55 -0700 |
commit | 4e04f6b3a5a875c7d8820c679bcbcdcfba1227bf (patch) | |
tree | 945740c616461327a5378365d1fa37b5ca9790ab /OpenSim/Region/ClientStack/LindenUDP | |
parent | Merged master into prioritization (diff) | |
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* Clarified what FireQueueEmpty is doing with a MIN_CALLBACK_MS constant and upped it to 30ms
* Removed the unused PacketSent() function
* Switched UnackedPacketCollection from a SortedDictionary to a Dictionary now that the sorting is no longer needed. Big performance improvement for ResendUnacked()
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP')
4 files changed, 8 insertions, 18 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs index 71f4c47..2d86a40 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs | |||
@@ -531,11 +531,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
531 | /// as an object to match the WaitCallback delegate signature</param> | 531 | /// as an object to match the WaitCallback delegate signature</param> |
532 | private void FireQueueEmpty(object o) | 532 | private void FireQueueEmpty(object o) |
533 | { | 533 | { |
534 | const int MIN_CALLBACK_MS = 30; | ||
535 | |||
534 | int i = (int)o; | 536 | int i = (int)o; |
535 | ThrottleOutPacketType type = (ThrottleOutPacketType)i; | 537 | ThrottleOutPacketType type = (ThrottleOutPacketType)i; |
536 | QueueEmpty callback = OnQueueEmpty; | 538 | QueueEmpty callback = OnQueueEmpty; |
537 | 539 | ||
538 | int start = Environment.TickCount; | 540 | int start = Environment.TickCount & Int32.MaxValue; |
539 | 541 | ||
540 | if (callback != null) | 542 | if (callback != null) |
541 | { | 543 | { |
@@ -543,10 +545,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
543 | catch (Exception e) { m_log.Error("[LLUDPCLIENT]: OnQueueEmpty(" + type + ") threw an exception: " + e.Message, e); } | 545 | catch (Exception e) { m_log.Error("[LLUDPCLIENT]: OnQueueEmpty(" + type + ") threw an exception: " + e.Message, e); } |
544 | } | 546 | } |
545 | 547 | ||
546 | // Make sure all queue empty calls take at least a measurable amount of time, | 548 | // Make sure all queue empty calls take at least some amount of time, |
547 | // otherwise we'll peg a CPU trying to fire these too fast | 549 | // otherwise we'll peg a CPU trying to fire these too fast |
548 | if (Environment.TickCount == start) | 550 | int elapsedMS = (Environment.TickCount & Int32.MaxValue) - start; |
549 | System.Threading.Thread.Sleep((int)m_udpServer.TickCountResolution); | 551 | if (elapsedMS < MIN_CALLBACK_MS) |
552 | System.Threading.Thread.Sleep(MIN_CALLBACK_MS - elapsedMS); | ||
550 | 553 | ||
551 | m_onQueueEmptyRunning[i] = false; | 554 | m_onQueueEmptyRunning[i] = false; |
552 | } | 555 | } |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index 4bdf132..40d3771 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -674,10 +674,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
674 | packetInbox.Enqueue(new IncomingPacket(udpClient, packet)); | 674 | packetInbox.Enqueue(new IncomingPacket(udpClient, packet)); |
675 | } | 675 | } |
676 | 676 | ||
677 | protected override void PacketSent(UDPPacketBuffer buffer, int bytesSent) | ||
678 | { | ||
679 | } | ||
680 | |||
681 | private void SendAckImmediate(IPEndPoint remoteEndpoint, uint sequenceNumber) | 677 | private void SendAckImmediate(IPEndPoint remoteEndpoint, uint sequenceNumber) |
682 | { | 678 | { |
683 | PacketAckPacket ack = new PacketAckPacket(); | 679 | PacketAckPacket ack = new PacketAckPacket(); |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs index d16837d..552cc4a 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs | |||
@@ -45,13 +45,6 @@ namespace OpenMetaverse | |||
45 | /// </summary> | 45 | /// </summary> |
46 | /// <param name="buffer">Incoming packet buffer</param> | 46 | /// <param name="buffer">Incoming packet buffer</param> |
47 | protected abstract void PacketReceived(UDPPacketBuffer buffer); | 47 | protected abstract void PacketReceived(UDPPacketBuffer buffer); |
48 | |||
49 | /// <summary> | ||
50 | /// This method is called when an outgoing packet is sent | ||
51 | /// </summary> | ||
52 | /// <param name="buffer">Outgoing packet buffer</param> | ||
53 | /// <param name="bytesSent">Number of bytes written to the wire</param> | ||
54 | protected abstract void PacketSent(UDPPacketBuffer buffer, int bytesSent); | ||
55 | 48 | ||
56 | /// <summary>UDP port to bind to in server mode</summary> | 49 | /// <summary>UDP port to bind to in server mode</summary> |
57 | protected int m_udpPort; | 50 | protected int m_udpPort; |
@@ -279,8 +272,6 @@ namespace OpenMetaverse | |||
279 | { | 272 | { |
280 | UDPPacketBuffer buf = (UDPPacketBuffer)result.AsyncState; | 273 | UDPPacketBuffer buf = (UDPPacketBuffer)result.AsyncState; |
281 | int bytesSent = m_udpSocket.EndSendTo(result); | 274 | int bytesSent = m_udpSocket.EndSendTo(result); |
282 | |||
283 | PacketSent(buf, bytesSent); | ||
284 | } | 275 | } |
285 | catch (SocketException) { } | 276 | catch (SocketException) { } |
286 | catch (ObjectDisposedException) { } | 277 | catch (ObjectDisposedException) { } |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs b/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs index 016712f..3e2e81c 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs | |||
@@ -60,7 +60,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
60 | } | 60 | } |
61 | 61 | ||
62 | /// <summary>Holds the actual unacked packet data, sorted by sequence number</summary> | 62 | /// <summary>Holds the actual unacked packet data, sorted by sequence number</summary> |
63 | private SortedDictionary<uint, OutgoingPacket> m_packets = new SortedDictionary<uint, OutgoingPacket>(); | 63 | private Dictionary<uint, OutgoingPacket> m_packets = new Dictionary<uint, OutgoingPacket>(); |
64 | /// <summary>Holds packets that need to be added to the unacknowledged list</summary> | 64 | /// <summary>Holds packets that need to be added to the unacknowledged list</summary> |
65 | private LocklessQueue<OutgoingPacket> m_pendingAdds = new LocklessQueue<OutgoingPacket>(); | 65 | private LocklessQueue<OutgoingPacket> m_pendingAdds = new LocklessQueue<OutgoingPacket>(); |
66 | /// <summary>Holds information about pending acknowledgements</summary> | 66 | /// <summary>Holds information about pending acknowledgements</summary> |