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authorMW2009-07-17 14:58:54 +0000
committerMW2009-07-17 14:58:54 +0000
commitacea31518b00b02e2ba8b08106a76de0fbef29ab (patch)
tree78a4cb7eace911f11077045c1f0fb1266392c9dc /OpenSim/Region/ClientStack/LindenUDP
parent* Change the order of Update so Physics processes a frame before the scene ma... (diff)
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fixed the bug where changing the rotation of a selection of prims in a linkset, made each of those prims rotate around its own centre rather than around the geometric centre of the selection like they should do (and like the client expects).
This involved adding a new OnUpdatePrimSingleRotationPosition event to IClientAPI so that we can get the changed position from the client. Btw adding new events to IClientAPI is really tedious where you have to copy the change across to at least 5 or 6 other files. [Note this doesn't fix the bug where any rotation changes to the root prim (but not the whole linkset) cause rotation errors on the child prims.]
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs22
1 files changed, 13 insertions, 9 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 3fdb386..a13f6d4 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -267,6 +267,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
267 267
268 private UpdateVector handlerUpdatePrimSinglePosition; //OnUpdatePrimSinglePosition; 268 private UpdateVector handlerUpdatePrimSinglePosition; //OnUpdatePrimSinglePosition;
269 private UpdatePrimSingleRotation handlerUpdatePrimSingleRotation; //OnUpdatePrimSingleRotation; 269 private UpdatePrimSingleRotation handlerUpdatePrimSingleRotation; //OnUpdatePrimSingleRotation;
270 private UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition; //OnUpdatePrimSingleRotation;
270 private UpdateVector handlerUpdatePrimScale; //OnUpdatePrimScale; 271 private UpdateVector handlerUpdatePrimScale; //OnUpdatePrimScale;
271 private UpdateVector handlerUpdatePrimGroupScale; //OnUpdateGroupScale; 272 private UpdateVector handlerUpdatePrimGroupScale; //OnUpdateGroupScale;
272 private UpdateVector handlerUpdateVector; //OnUpdatePrimGroupPosition; 273 private UpdateVector handlerUpdateVector; //OnUpdatePrimGroupPosition;
@@ -1095,6 +1096,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1095 public event UpdateVector OnUpdatePrimSinglePosition; 1096 public event UpdateVector OnUpdatePrimSinglePosition;
1096 public event UpdatePrimRotation OnUpdatePrimGroupRotation; 1097 public event UpdatePrimRotation OnUpdatePrimGroupRotation;
1097 public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation; 1098 public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation;
1099 public event UpdatePrimSingleRotationPosition OnUpdatePrimSingleRotationPosition;
1098 public event UpdatePrimGroupRotation OnUpdatePrimGroupMouseRotation; 1100 public event UpdatePrimGroupRotation OnUpdatePrimGroupMouseRotation;
1099 public event UpdateVector OnUpdatePrimScale; 1101 public event UpdateVector OnUpdatePrimScale;
1100 public event UpdateVector OnUpdatePrimGroupScale; 1102 public event UpdateVector OnUpdatePrimGroupScale;
@@ -4481,18 +4483,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4481 handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation; 4483 handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation;
4482 if (handlerUpdatePrimSingleRotation != null) 4484 if (handlerUpdatePrimSingleRotation != null)
4483 { 4485 {
4484 //m_log.Debug("new tab rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W); 4486 // m_log.Info("new tab rotation is " + rot1.X + " , " + rot1.Y + " , " + rot1.Z + " , " + rot1.W);
4485 handlerUpdatePrimSingleRotation(localId, rot1, this); 4487 handlerUpdatePrimSingleRotation(localId, rot1, this);
4486 } 4488 }
4487 break; 4489 break;
4488 case 3: 4490 case 3:
4489 4491 Vector3 rotPos = new Vector3(block.Data, 0);
4490 Quaternion rot2 = new Quaternion(block.Data, 12, true); 4492 Quaternion rot2 = new Quaternion(block.Data, 12, true);
4491 handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation; 4493
4492 if (handlerUpdatePrimSingleRotation != null) 4494 handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition;
4495 if (handlerUpdatePrimSingleRotationPosition != null)
4493 { 4496 {
4494 //m_log.Debug("new mouse rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W); 4497 // m_log.Debug("new mouse rotation position is " + rotPos.X + " , " + rotPos.Y + " , " + rotPos.Z);
4495 handlerUpdatePrimSingleRotation(localId, rot2, this); 4498 // m_log.Info("new mouse rotation is " + rot2.X + " , " + rot2.Y + " , " + rot2.Z + " , " + rot2.W);
4499 handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this);
4496 } 4500 }
4497 break; 4501 break;
4498 case 4: 4502 case 4:
@@ -4541,7 +4545,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4541 handlerUpdatePrimRotation = OnUpdatePrimGroupRotation; 4545 handlerUpdatePrimRotation = OnUpdatePrimGroupRotation;
4542 if (handlerUpdatePrimRotation != null) 4546 if (handlerUpdatePrimRotation != null)
4543 { 4547 {
4544 // Console.WriteLine("new rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W); 4548 // Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W);
4545 handlerUpdatePrimRotation(localId, rot3, this); 4549 handlerUpdatePrimRotation(localId, rot3, this);
4546 } 4550 }
4547 break; 4551 break;
@@ -4552,8 +4556,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4552 handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation; 4556 handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation;
4553 if (handlerUpdatePrimGroupRotation != null) 4557 if (handlerUpdatePrimGroupRotation != null)
4554 { 4558 {
4555 //m_log.Debug("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z); 4559 // m_log.Debug("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z);
4556 // m_log.Debug("new rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W); 4560 // m_log.Debug("new group mouse rotation is " + rot4.X + " , " + rot4.Y + " , " + rot4.Z + " , " + rot4.W);
4557 handlerUpdatePrimGroupRotation(localId, pos3, rot4, this); 4561 handlerUpdatePrimGroupRotation(localId, pos3, rot4, this);
4558 } 4562 }
4559 break; 4563 break;