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author | Melanie | 2010-04-04 02:24:52 +0100 |
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committer | Melanie | 2010-04-04 02:24:52 +0100 |
commit | dc58c985e8850d54b09f47c7938f255cca476167 (patch) | |
tree | 49c7436e3ed86cfec2bc50127b2f7afbd1722200 /OpenSim/Region/ClientStack/LindenUDP | |
parent | Patch from mcortez. This appears to be a huge change to the groups module (diff) | |
parent | * Guard against null in last commit (diff) | |
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | 35 |
1 files changed, 20 insertions, 15 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index 850474d..41e41e4 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -513,6 +513,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
513 | byte flags = buffer.Data[0]; | 513 | byte flags = buffer.Data[0]; |
514 | bool isResend = (flags & Helpers.MSG_RESENT) != 0; | 514 | bool isResend = (flags & Helpers.MSG_RESENT) != 0; |
515 | bool isReliable = (flags & Helpers.MSG_RELIABLE) != 0; | 515 | bool isReliable = (flags & Helpers.MSG_RELIABLE) != 0; |
516 | bool isZerocoded = (flags & Helpers.MSG_ZEROCODED) != 0; | ||
516 | LLUDPClient udpClient = outgoingPacket.Client; | 517 | LLUDPClient udpClient = outgoingPacket.Client; |
517 | 518 | ||
518 | if (!udpClient.IsConnected) | 519 | if (!udpClient.IsConnected) |
@@ -522,23 +523,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
522 | 523 | ||
523 | int dataLength = buffer.DataLength; | 524 | int dataLength = buffer.DataLength; |
524 | 525 | ||
525 | // Keep appending ACKs until there is no room left in the buffer or there are | 526 | // NOTE: I'm seeing problems with some viewers when ACKs are appended to zerocoded packets so I've disabled that here |
526 | // no more ACKs to append | 527 | if (!isZerocoded) |
527 | uint ackCount = 0; | ||
528 | uint ack; | ||
529 | while (dataLength + 5 < buffer.Data.Length && udpClient.PendingAcks.Dequeue(out ack)) | ||
530 | { | 528 | { |
531 | Utils.UIntToBytesBig(ack, buffer.Data, dataLength); | 529 | // Keep appending ACKs until there is no room left in the buffer or there are |
532 | dataLength += 4; | 530 | // no more ACKs to append |
533 | ++ackCount; | 531 | uint ackCount = 0; |
534 | } | 532 | uint ack; |
533 | while (dataLength + 5 < buffer.Data.Length && udpClient.PendingAcks.Dequeue(out ack)) | ||
534 | { | ||
535 | Utils.UIntToBytesBig(ack, buffer.Data, dataLength); | ||
536 | dataLength += 4; | ||
537 | ++ackCount; | ||
538 | } | ||
535 | 539 | ||
536 | if (ackCount > 0) | 540 | if (ackCount > 0) |
537 | { | 541 | { |
538 | // Set the last byte of the packet equal to the number of appended ACKs | 542 | // Set the last byte of the packet equal to the number of appended ACKs |
539 | buffer.Data[dataLength++] = (byte)ackCount; | 543 | buffer.Data[dataLength++] = (byte)ackCount; |
540 | // Set the appended ACKs flag on this packet | 544 | // Set the appended ACKs flag on this packet |
541 | buffer.Data[0] = (byte)(buffer.Data[0] | Helpers.MSG_APPENDED_ACKS); | 545 | buffer.Data[0] = (byte)(buffer.Data[0] | Helpers.MSG_APPENDED_ACKS); |
546 | } | ||
542 | } | 547 | } |
543 | 548 | ||
544 | buffer.DataLength = dataLength; | 549 | buffer.DataLength = dataLength; |