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authorDr Scofield2009-06-25 08:28:59 +0000
committerDr Scofield2009-06-25 08:28:59 +0000
commit74f7b586d33ba9328f646791ccad3903d5498193 (patch)
tree562e3af1f1a4c992ae58c74c7ee9b72756a9b4d0 /OpenSim/Region/ClientStack/LindenUDP
parentFrom: Alan Webb <alan_webb@us.ibm.com> (diff)
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fixing windows specific compile error.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs64
1 files changed, 32 insertions, 32 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 2884268..b9ac265 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -6819,13 +6819,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6819 } 6819 }
6820 break; 6820 break;
6821 case PacketType.UpdateInventoryItem: 6821 case PacketType.UpdateInventoryItem:
6822 UpdateInventoryItemPacket update = (UpdateInventoryItemPacket)Pack; 6822 UpdateInventoryItemPacket inventoryItemUpdate = (UpdateInventoryItemPacket)Pack;
6823 6823
6824 #region Packet Session and User Check 6824 #region Packet Session and User Check
6825 if (m_checkPackets) 6825 if (m_checkPackets)
6826 { 6826 {
6827 if (update.AgentData.SessionID != SessionId || 6827 if (inventoryItemUpdate.AgentData.SessionID != SessionId ||
6828 update.AgentData.AgentID != AgentId) 6828 inventoryItemUpdate.AgentData.AgentID != AgentId)
6829 break; 6829 break;
6830 } 6830 }
6831 #endregion 6831 #endregion
@@ -6833,58 +6833,58 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6833 if (OnUpdateInventoryItem != null) 6833 if (OnUpdateInventoryItem != null)
6834 { 6834 {
6835 handlerUpdateInventoryItem = null; 6835 handlerUpdateInventoryItem = null;
6836 for (int i = 0; i < update.InventoryData.Length; i++) 6836 for (int i = 0; i < inventoryItemUpdate.InventoryData.Length; i++)
6837 { 6837 {
6838 handlerUpdateInventoryItem = OnUpdateInventoryItem; 6838 handlerUpdateInventoryItem = OnUpdateInventoryItem;
6839 6839
6840 if (handlerUpdateInventoryItem != null) 6840 if (handlerUpdateInventoryItem != null)
6841 { 6841 {
6842 InventoryItemBase itemUpd = new InventoryItemBase(); 6842 InventoryItemBase itemUpd = new InventoryItemBase();
6843 itemUpd.ID = update.InventoryData[i].ItemID; 6843 itemUpd.ID = inventoryItemUpdate.InventoryData[i].ItemID;
6844 itemUpd.Name = Util.FieldToString(update.InventoryData[i].Name); 6844 itemUpd.Name = Util.FieldToString(inventoryItemUpdate.InventoryData[i].Name);
6845 itemUpd.Description = Util.FieldToString(update.InventoryData[i].Description); 6845 itemUpd.Description = Util.FieldToString(inventoryItemUpdate.InventoryData[i].Description);
6846 itemUpd.GroupID = update.InventoryData[i].GroupID; 6846 itemUpd.GroupID = inventoryItemUpdate.InventoryData[i].GroupID;
6847 itemUpd.GroupOwned = update.InventoryData[i].GroupOwned; 6847 itemUpd.GroupOwned = inventoryItemUpdate.InventoryData[i].GroupOwned;
6848 itemUpd.GroupPermissions = update.InventoryData[i].GroupMask; 6848 itemUpd.GroupPermissions = inventoryItemUpdate.InventoryData[i].GroupMask;
6849 itemUpd.NextPermissions = update.InventoryData[i].NextOwnerMask; 6849 itemUpd.NextPermissions = inventoryItemUpdate.InventoryData[i].NextOwnerMask;
6850 itemUpd.EveryOnePermissions = update.InventoryData[i].EveryoneMask; 6850 itemUpd.EveryOnePermissions = inventoryItemUpdate.InventoryData[i].EveryoneMask;
6851 itemUpd.CreationDate = update.InventoryData[i].CreationDate; 6851 itemUpd.CreationDate = inventoryItemUpdate.InventoryData[i].CreationDate;
6852 itemUpd.Folder = update.InventoryData[i].FolderID; 6852 itemUpd.Folder = inventoryItemUpdate.InventoryData[i].FolderID;
6853 itemUpd.InvType = update.InventoryData[i].InvType; 6853 itemUpd.InvType = inventoryItemUpdate.InventoryData[i].InvType;
6854 itemUpd.SalePrice = update.InventoryData[i].SalePrice; 6854 itemUpd.SalePrice = inventoryItemUpdate.InventoryData[i].SalePrice;
6855 itemUpd.SaleType = update.InventoryData[i].SaleType; 6855 itemUpd.SaleType = inventoryItemUpdate.InventoryData[i].SaleType;
6856 itemUpd.Flags = update.InventoryData[i].Flags; 6856 itemUpd.Flags = inventoryItemUpdate.InventoryData[i].Flags;
6857 /* 6857 /*
6858 OnUpdateInventoryItem(this, update.InventoryData[i].TransactionID, 6858 OnUpdateInventoryItem(this, inventoryItemUpdate.InventoryData[i].TransactionID,
6859 update.InventoryData[i].ItemID, 6859 inventoryItemUpdate.InventoryData[i].ItemID,
6860 Util.FieldToString(update.InventoryData[i].Name), 6860 Util.FieldToString(inventoryItemUpdate.InventoryData[i].Name),
6861 Util.FieldToString(update.InventoryData[i].Description), 6861 Util.FieldToString(inventoryItemUpdate.InventoryData[i].Description),
6862 update.InventoryData[i].NextOwnerMask); 6862 inventoryItemUpdate.InventoryData[i].NextOwnerMask);
6863 */ 6863 */
6864 OnUpdateInventoryItem(this, update.InventoryData[i].TransactionID, 6864 OnUpdateInventoryItem(this, inventoryItemUpdate.InventoryData[i].TransactionID,
6865 update.InventoryData[i].ItemID, 6865 inventoryItemUpdate.InventoryData[i].ItemID,
6866 itemUpd); 6866 itemUpd);
6867 } 6867 }
6868 } 6868 }
6869 } 6869 }
6870 //m_log.Debug(Pack.ToString()); 6870 //m_log.Debug(Pack.ToString());
6871 /*for (int i = 0; i < update.InventoryData.Length; i++) 6871 /*for (int i = 0; i < inventoryItemUpdate.InventoryData.Length; i++)
6872 { 6872 {
6873 if (update.InventoryData[i].TransactionID != UUID.Zero) 6873 if (inventoryItemUpdate.InventoryData[i].TransactionID != UUID.Zero)
6874 { 6874 {
6875 AssetBase asset = m_assetCache.GetAsset(update.InventoryData[i].TransactionID.Combine(this.SecureSessionId)); 6875 AssetBase asset = m_assetCache.GetAsset(inventoryItemUpdate.InventoryData[i].TransactionID.Combine(this.SecureSessionId));
6876 if (asset != null) 6876 if (asset != null)
6877 { 6877 {
6878 // m_log.Debug("updating inventory item, found asset" + asset.FullID.ToString() + " already in cache"); 6878 // m_log.Debug("updating inventory item, found asset" + asset.FullID.ToString() + " already in cache");
6879 m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset); 6879 m_inventoryCache.UpdateInventoryItemAsset(this, inventoryItemUpdate.InventoryData[i].ItemID, asset);
6880 } 6880 }
6881 else 6881 else
6882 { 6882 {
6883 asset = this.UploadAssets.AddUploadToAssetCache(update.InventoryData[i].TransactionID); 6883 asset = this.UploadAssets.AddUploadToAssetCache(inventoryItemUpdate.InventoryData[i].TransactionID);
6884 if (asset != null) 6884 if (asset != null)
6885 { 6885 {
6886 //m_log.Debug("updating inventory item, adding asset" + asset.FullID.ToString() + " to cache"); 6886 //m_log.Debug("updating inventory item, adding asset" + asset.FullID.ToString() + " to cache");
6887 m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset); 6887 m_inventoryCache.UpdateInventoryItemAsset(this, inventoryItemUpdate.InventoryData[i].ItemID, asset);
6888 } 6888 }
6889 else 6889 else
6890 { 6890 {
@@ -6894,7 +6894,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6894 } 6894 }
6895 else 6895 else
6896 { 6896 {
6897 m_inventoryCache.UpdateInventoryItemDetails(this, update.InventoryData[i].ItemID, update.InventoryData[i]); ; 6897 m_inventoryCache.UpdateInventoryItemDetails(this, inventoryItemUpdate.InventoryData[i].ItemID, inventoryItemUpdate.InventoryData[i]); ;
6898 } 6898 }
6899 }*/ 6899 }*/
6900 break; 6900 break;