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author | Melanie Thielker | 2008-08-07 14:48:45 +0000 |
---|---|---|
committer | Melanie Thielker | 2008-08-07 14:48:45 +0000 |
commit | 51f90af4b735efbe0c6bdccd93c887b266f91488 (patch) | |
tree | 9bf4a3463da24290eac50b1c1aa375a5a5790d30 /OpenSim/Region/ClientStack/LindenUDP | |
parent | Minor formatting cleanup. (diff) | |
download | opensim-SC_OLD-51f90af4b735efbe0c6bdccd93c887b266f91488.zip opensim-SC_OLD-51f90af4b735efbe0c6bdccd93c887b266f91488.tar.gz opensim-SC_OLD-51f90af4b735efbe0c6bdccd93c887b266f91488.tar.bz2 opensim-SC_OLD-51f90af4b735efbe0c6bdccd93c887b266f91488.tar.xz |
Patch #9158
Refactor packet sending into LLPacketHandler. Change packet sequencing
and ack lists to ensure packet sequences conform to wire order.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 52 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs | 85 |
2 files changed, 80 insertions, 57 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index ec945cd..a1e270b 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -392,7 +392,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
392 | // in it to process. It's an on-purpose threadlock though because | 392 | // in it to process. It's an on-purpose threadlock though because |
393 | // without it, the clientloop will suck up all sim resources. | 393 | // without it, the clientloop will suck up all sim resources. |
394 | 394 | ||
395 | m_PacketHandler = new LLPacketHandler(this); | 395 | m_PacketHandler = new LLPacketHandler(this, m_networkServer); |
396 | m_PacketHandler.SynchronizeClient = SynchronizeClient; | 396 | m_PacketHandler.SynchronizeClient = SynchronizeClient; |
397 | 397 | ||
398 | RegisterLocalPacketHandlers(); | 398 | RegisterLocalPacketHandlers(); |
@@ -616,12 +616,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
616 | if (nextPacket.Incoming) | 616 | if (nextPacket.Incoming) |
617 | { | 617 | { |
618 | DebugPacket("IN", nextPacket.Packet); | 618 | DebugPacket("IN", nextPacket.Packet); |
619 | m_PacketHandler.ProcessInPacket(nextPacket.Packet); | 619 | m_PacketHandler.ProcessInPacket(nextPacket); |
620 | } | 620 | } |
621 | else | 621 | else |
622 | { | 622 | { |
623 | DebugPacket("OUT", nextPacket.Packet); | 623 | DebugPacket("OUT", nextPacket.Packet); |
624 | ProcessOutPacket(nextPacket.Packet); | 624 | m_PacketHandler.ProcessOutPacket(nextPacket); |
625 | } | 625 | } |
626 | } | 626 | } |
627 | } | 627 | } |
@@ -745,7 +745,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
745 | + "Any further actions taken will not be processed.\n" | 745 | + "Any further actions taken will not be processed.\n" |
746 | + "Please relog", true); | 746 | + "Please relog", true); |
747 | 747 | ||
748 | ProcessOutPacket(packet); | 748 | LLQueItem item = new LLQueItem(); |
749 | item.Packet = packet; | ||
750 | |||
751 | m_PacketHandler.ProcessOutPacket(item); | ||
749 | 752 | ||
750 | // There may be a better way to do this. Perhaps kick? Not sure this propogates notifications to | 753 | // There may be a better way to do this. Perhaps kick? Not sure this propogates notifications to |
751 | // listeners yet, though. | 754 | // listeners yet, though. |
@@ -3685,47 +3688,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3685 | m_PacketHandler.PacketQueue.SetThrottleFromClient(throttles); | 3688 | m_PacketHandler.PacketQueue.SetThrottleFromClient(throttles); |
3686 | } | 3689 | } |
3687 | 3690 | ||
3688 | // Previously ClientView.m_packetQueue | ||
3689 | |||
3690 | /// <summary> | ||
3691 | /// Helper routine to prepare the packet for sending to UDP client | ||
3692 | /// This converts it to bytes and puts it on the outgoing buffer | ||
3693 | /// </summary> | ||
3694 | /// <param name="Pack"></param> | ||
3695 | protected virtual void ProcessOutPacket(Packet Pack) | ||
3696 | { | ||
3697 | // Keep track of when this packet was sent out | ||
3698 | Pack.TickCount = System.Environment.TickCount; | ||
3699 | |||
3700 | // Actually make the byte array and send it | ||
3701 | try | ||
3702 | { | ||
3703 | byte[] sendbuffer = Pack.ToBytes(); | ||
3704 | PacketPool.Instance.ReturnPacket(Pack); | ||
3705 | |||
3706 | if (Pack.Header.Zerocoded) | ||
3707 | { | ||
3708 | int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer); | ||
3709 | m_networkServer.SendPacketTo(ZeroOutBuffer, packetsize, SocketFlags.None, m_circuitCode); | ||
3710 | } | ||
3711 | else | ||
3712 | { | ||
3713 | //Need some extra space in case we need to add proxy information to the message later | ||
3714 | Buffer.BlockCopy(sendbuffer, 0, ZeroOutBuffer, 0, sendbuffer.Length); | ||
3715 | m_networkServer.SendPacketTo(ZeroOutBuffer, sendbuffer.Length, SocketFlags.None, m_circuitCode); | ||
3716 | } | ||
3717 | } | ||
3718 | catch (Exception e) | ||
3719 | { | ||
3720 | m_log.Warn("[client]: " + | ||
3721 | "ClientView.m_packetQueue.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + | ||
3722 | m_userEndPoint.ToString() + " - killing thread"); | ||
3723 | m_log.Error(e.ToString()); | ||
3724 | Close(true); | ||
3725 | } | ||
3726 | } | ||
3727 | |||
3728 | /// <summary> | ||
3729 | /// method gets called when a new packet has arrived from the UDP server. This happens after it's been decoded into a libsl object | 3691 | /// method gets called when a new packet has arrived from the UDP server. This happens after it's been decoded into a libsl object |
3730 | /// </summary> | 3692 | /// </summary> |
3731 | /// <param name="NewPack"></param> | 3693 | /// <param name="NewPack"></param> |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs index b035150..51448f2 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs | |||
@@ -31,10 +31,13 @@ using System.Collections.Generic; | |||
31 | using System.Net; | 31 | using System.Net; |
32 | using System.Net.Sockets; | 32 | using System.Net.Sockets; |
33 | using System.Timers; | 33 | using System.Timers; |
34 | using System.Reflection; | ||
34 | using libsecondlife; | 35 | using libsecondlife; |
35 | using libsecondlife.Packets; | 36 | using libsecondlife.Packets; |
36 | using Timer = System.Timers.Timer; | 37 | using Timer = System.Timers.Timer; |
37 | using OpenSim.Framework; | 38 | using OpenSim.Framework; |
39 | using OpenSim.Region.ClientStack.LindenUDP; | ||
40 | using log4net; | ||
38 | 41 | ||
39 | namespace OpenSim.Region.ClientStack.LindenUDP | 42 | namespace OpenSim.Region.ClientStack.LindenUDP |
40 | { | 43 | { |
@@ -55,7 +58,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
55 | uint ResendTimeout { get; set; } | 58 | uint ResendTimeout { get; set; } |
56 | 59 | ||
57 | void InPacket(Packet packet); | 60 | void InPacket(Packet packet); |
58 | void ProcessInPacket(Packet packet); | 61 | void ProcessInPacket(LLQueItem item); |
62 | void ProcessOutPacket(LLQueItem item); | ||
59 | void OutPacket(Packet NewPack, | 63 | void OutPacket(Packet NewPack, |
60 | ThrottleOutPacketType throttlePacketType); | 64 | ThrottleOutPacketType throttlePacketType); |
61 | void OutPacket(Packet NewPack, | 65 | void OutPacket(Packet NewPack, |
@@ -72,6 +76,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
72 | 76 | ||
73 | public class LLPacketHandler : IPacketHandler | 77 | public class LLPacketHandler : IPacketHandler |
74 | { | 78 | { |
79 | private static readonly ILog m_log = | ||
80 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
81 | |||
75 | // Packet queues | 82 | // Packet queues |
76 | // | 83 | // |
77 | LLPacketQueue m_PacketQueue; | 84 | LLPacketQueue m_PacketQueue; |
@@ -181,13 +188,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
181 | 188 | ||
182 | List<PacketType> m_ImportantPackets = new List<PacketType>(); | 189 | List<PacketType> m_ImportantPackets = new List<PacketType>(); |
183 | 190 | ||
191 | LLPacketServer m_PacketServer; | ||
192 | private byte[] m_ZeroOutBuffer = new byte[4096]; | ||
193 | |||
184 | //////////////////////////////////////////////////////////////////// | 194 | //////////////////////////////////////////////////////////////////// |
185 | 195 | ||
186 | // Constructors | 196 | // Constructors |
187 | // | 197 | // |
188 | public LLPacketHandler(IClientAPI client) | 198 | public LLPacketHandler(IClientAPI client, LLPacketServer server) |
189 | { | 199 | { |
190 | m_Client = client; | 200 | m_Client = client; |
201 | m_PacketServer = server; | ||
191 | 202 | ||
192 | m_PacketQueue = new LLPacketQueue(client.AgentId); | 203 | m_PacketQueue = new LLPacketQueue(client.AgentId); |
193 | 204 | ||
@@ -228,21 +239,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
228 | return; | 239 | return; |
229 | } | 240 | } |
230 | 241 | ||
231 | packet.Header.Sequence = NextPacketSequenceNumber(); | ||
232 | |||
233 | lock (m_NeedAck) | 242 | lock (m_NeedAck) |
234 | { | 243 | { |
235 | DropResend(id); | 244 | DropResend(id); |
236 | 245 | ||
237 | AddAcks(ref packet); | 246 | AddAcks(ref packet); |
238 | QueuePacket(packet, throttlePacketType, id); | 247 | QueuePacket(packet, throttlePacketType, id); |
239 | |||
240 | // We want to see that packet arrive if it's reliable | ||
241 | if (packet.Header.Reliable) | ||
242 | { | ||
243 | m_UnackedBytes += packet.ToBytes().Length; | ||
244 | m_NeedAck[packet.Header.Sequence] = new AckData(packet, id); | ||
245 | } | ||
246 | } | 248 | } |
247 | } | 249 | } |
248 | 250 | ||
@@ -531,8 +533,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
531 | } | 533 | } |
532 | } | 534 | } |
533 | 535 | ||
534 | public void ProcessInPacket(Packet packet) | 536 | public void ProcessInPacket(LLQueItem item) |
535 | { | 537 | { |
538 | Packet packet = item.Packet; | ||
539 | |||
536 | // Always ack the packet! | 540 | // Always ack the packet! |
537 | // | 541 | // |
538 | if (packet.Header.Reliable) | 542 | if (packet.Header.Reliable) |
@@ -698,5 +702,62 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
698 | 702 | ||
699 | handlerPacketDrop(packet, id); | 703 | handlerPacketDrop(packet, id); |
700 | } | 704 | } |
705 | |||
706 | // Convert the packet to bytes and stuff it onto the send queue | ||
707 | // | ||
708 | public void ProcessOutPacket(LLQueItem item) | ||
709 | { | ||
710 | Packet packet = item.Packet; | ||
711 | |||
712 | // Keep track of when this packet was sent out | ||
713 | packet.TickCount = System.Environment.TickCount; | ||
714 | |||
715 | // Assign sequence number here to prevent out of order packets | ||
716 | packet.Header.Sequence = NextPacketSequenceNumber(); | ||
717 | |||
718 | lock(m_NeedAck) | ||
719 | { | ||
720 | // We want to see that packet arrive if it's reliable | ||
721 | if (packet.Header.Reliable) | ||
722 | { | ||
723 | m_UnackedBytes += packet.ToBytes().Length; | ||
724 | m_NeedAck[packet.Header.Sequence] = new AckData(packet, | ||
725 | item.Identifier); | ||
726 | } | ||
727 | } | ||
728 | |||
729 | // Actually make the byte array and send it | ||
730 | try | ||
731 | { | ||
732 | byte[] sendbuffer = packet.ToBytes(); | ||
733 | |||
734 | if (packet.Header.Zerocoded) | ||
735 | { | ||
736 | int packetsize = Helpers.ZeroEncode(sendbuffer, | ||
737 | sendbuffer.Length, m_ZeroOutBuffer); | ||
738 | m_PacketServer.SendPacketTo(m_ZeroOutBuffer, packetsize, | ||
739 | SocketFlags.None, m_Client.CircuitCode); | ||
740 | } | ||
741 | else | ||
742 | { | ||
743 | // Need some extra space in case we need to add proxy | ||
744 | // information to the message later | ||
745 | Buffer.BlockCopy(sendbuffer, 0, m_ZeroOutBuffer, 0, | ||
746 | sendbuffer.Length); | ||
747 | m_PacketServer.SendPacketTo(m_ZeroOutBuffer, | ||
748 | sendbuffer.Length, SocketFlags.None, m_Client.CircuitCode); | ||
749 | } | ||
750 | |||
751 | PacketPool.Instance.ReturnPacket(packet); | ||
752 | } | ||
753 | catch (Exception e) | ||
754 | { | ||
755 | m_log.Warn("[client]: " + | ||
756 | "PacketHandler:ProcessOutPacket() - WARNING: Socket "+ | ||
757 | "exception occurred - killing thread"); | ||
758 | m_log.Error(e.ToString()); | ||
759 | m_Client.Close(true); | ||
760 | } | ||
761 | } | ||
701 | } | 762 | } |
702 | } | 763 | } |