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authorTeravus Ovares2008-08-25 07:35:17 +0000
committerTeravus Ovares2008-08-25 07:35:17 +0000
commit2912aafe259727351eb9405532e45aa3501b7e9a (patch)
tree34774a49306ae19a6682580d41927fcfb222ea6e /OpenSim/Region/ClientStack/LindenUDP
parentMantis#2043. Thank you kindly, Ralphos for a patch that addresses: (diff)
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* This commit incorporates the heart of the OpenGridProtocol patch that is currently on Forge in a nice, friendly modular format.
* There are a lot of changes and this is quite experimental. It's off by default, but you can turn it on by examining the bottom of the opensim.ini.example for the proper OpenSim.ini settings. Remember, you still need an agent domain.. * Furthermore, it isn't quite right when it comes to teleporting to remote regions (place_avatar)
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/KillPacket.cs42
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs48
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs6
3 files changed, 86 insertions, 10 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/KillPacket.cs b/OpenSim/Region/ClientStack/LindenUDP/KillPacket.cs
new file mode 100644
index 0000000..dfdabc8
--- /dev/null
+++ b/OpenSim/Region/ClientStack/LindenUDP/KillPacket.cs
@@ -0,0 +1,42 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using libsecondlife.Packets;
5
6namespace OpenSim.Region.ClientStack.LindenUDP
7{
8 class KillPacket : Packet
9 {
10 private Header header;
11 public override void FromBytes(Header header, byte[] bytes, ref int i, ref int packetEnd, byte[] zeroBuffer)
12 {
13
14 }
15
16 public override void FromBytes(byte[] bytes, ref int i, ref int packetEnd, byte[] zeroBuffer)
17 {
18
19 }
20
21 public override Header Header { get { return header; } set { header = value; }}
22
23 public override byte[] ToBytes()
24 {
25 return new byte[0];
26 }
27 public KillPacket()
28 {
29 Header = new LowHeader();
30 Header.ID = 65531;
31 Header.Reliable = true;
32 }
33
34 public override PacketType Type
35 {
36 get
37 {
38 return PacketType.UseCircuitCode;
39 }
40 }
41 }
42}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 7c531f3..8214045 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -92,6 +92,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
92 92
93 private Dictionary<string, LLUUID> m_defaultAnimations = new Dictionary<string, LLUUID>(); 93 private Dictionary<string, LLUUID> m_defaultAnimations = new Dictionary<string, LLUUID>();
94 94
95 private bool m_SendLogoutPacketWhenClosing = true;
96
95 /* protected variables */ 97 /* protected variables */
96 98
97 protected static Dictionary<PacketType, PacketMethod> PacketHandlers = 99 protected static Dictionary<PacketType, PacketMethod> PacketHandlers =
@@ -368,6 +370,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
368 set { m_IsActive = value; } 370 set { m_IsActive = value; }
369 } 371 }
370 372
373 public bool SendLogoutPacketWhenClosing
374 {
375 set { m_SendLogoutPacketWhenClosing = value; }
376 }
377
371 /* METHODS */ 378 /* METHODS */
372 379
373 public LLClientView(EndPoint remoteEP, IScene scene, AssetCache assetCache, LLPacketServer packServer, 380 public LLClientView(EndPoint remoteEP, IScene scene, AssetCache assetCache, LLPacketServer packServer,
@@ -451,7 +458,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
451 if (!(shutdownCircuit)) 458 if (!(shutdownCircuit))
452 { 459 {
453 GC.Collect(); 460 GC.Collect();
454 m_clientThread.Abort(); 461
462 // Sends a KillPacket object, with which, the
463 // blockingqueue dequeues and sees it's a killpacket
464 // and terminates within the context of the client thread.
465 // This ensures that it's done from within the context
466 // of the client thread regardless of where Close() is called.
467 KillEndDone();
455 } 468 }
456 } 469 }
457 470
@@ -752,7 +765,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
752 ClientLoop(); 765 ClientLoop();
753 } 766 }
754 } 767 }
755 catch (Exception e) 768 catch (System.Exception e)
756 { 769 {
757 if (e is ThreadAbortException) 770 if (e is ThreadAbortException)
758 throw e; 771 throw e;
@@ -3740,6 +3753,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3740 m_PacketHandler.InPacket((Packet) NewPack); 3753 m_PacketHandler.InPacket((Packet) NewPack);
3741 } 3754 }
3742 3755
3756
3743 /// <summary> 3757 /// <summary>
3744 /// The dreaded OutPacket. This should only be called from within 3758 /// The dreaded OutPacket. This should only be called from within
3745 /// the ClientStack itself right now 3759 /// the ClientStack itself right now
@@ -6093,15 +6107,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6093 6107
6094 public void SendLogoutPacket() 6108 public void SendLogoutPacket()
6095 { 6109 {
6096 LogoutReplyPacket logReply = (LogoutReplyPacket)PacketPool.Instance.GetPacket(PacketType.LogoutReply); 6110 // I know this is a bit of a hack, however there are times when you don't
6097 // TODO: don't create new blocks if recycling an old packet 6111 // want to send this, but still need to do the rest of the shutdown process
6098 logReply.AgentData.AgentID = AgentId; 6112 // this method gets called from the packet server.. which makes it practically
6099 logReply.AgentData.SessionID = SessionId; 6113 // impossible to do any other way.
6100 logReply.InventoryData = new LogoutReplyPacket.InventoryDataBlock[1];
6101 logReply.InventoryData[0] = new LogoutReplyPacket.InventoryDataBlock();
6102 logReply.InventoryData[0].ItemID = LLUUID.Zero;
6103 6114
6104 OutPacket(logReply, ThrottleOutPacketType.Task); 6115 if (m_SendLogoutPacketWhenClosing)
6116 {
6117 LogoutReplyPacket logReply = (LogoutReplyPacket)PacketPool.Instance.GetPacket(PacketType.LogoutReply);
6118 // TODO: don't create new blocks if recycling an old packet
6119 logReply.AgentData.AgentID = AgentId;
6120 logReply.AgentData.SessionID = SessionId;
6121 logReply.InventoryData = new LogoutReplyPacket.InventoryDataBlock[1];
6122 logReply.InventoryData[0] = new LogoutReplyPacket.InventoryDataBlock();
6123 logReply.InventoryData[0].ItemID = LLUUID.Zero;
6124
6125 OutPacket(logReply, ThrottleOutPacketType.Task);
6126 }
6105 } 6127 }
6106 6128
6107 public void SendHealth(float health) 6129 public void SendHealth(float health)
@@ -6443,5 +6465,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6443 6465
6444 OutPacket(reply, ThrottleOutPacketType.Land); 6466 OutPacket(reply, ThrottleOutPacketType.Land);
6445 } 6467 }
6468
6469 public void KillEndDone()
6470 {
6471 KillPacket kp = new KillPacket();
6472 OutPacket(kp, ThrottleOutPacketType.Task | ThrottleOutPacketType.LowPriority);
6473 }
6446 } 6474 }
6447} 6475}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs
index 209ec36..830074a 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs
@@ -30,6 +30,7 @@ using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Net; 31using System.Net;
32using System.Net.Sockets; 32using System.Net.Sockets;
33using System.Threading;
33using System.Timers; 34using System.Timers;
34using System.Reflection; 35using System.Reflection;
35using libsecondlife; 36using libsecondlife;
@@ -233,6 +234,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
233 // to. Packet drop notifies will not be triggered in this 234 // to. Packet drop notifies will not be triggered in this
234 // configuration! 235 // configuration!
235 // 236 //
237
236 if ((m_SynchronizeClient != null) && (!m_Client.IsActive)) 238 if ((m_SynchronizeClient != null) && (!m_Client.IsActive))
237 { 239 {
238 if (m_SynchronizeClient(m_Client.Scene, packet, 240 if (m_SynchronizeClient(m_Client.Scene, packet,
@@ -744,6 +746,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
744 } 746 }
745 } 747 }
746 748
749 // If we sent a killpacket
750 if (packet is KillPacket)
751 Thread.CurrentThread.Abort();
752
747 // Actually make the byte array and send it 753 // Actually make the byte array and send it
748 byte[] sendbuffer = packet.ToBytes(); 754 byte[] sendbuffer = packet.ToBytes();
749 755