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authorJohn Hurliman2009-10-21 18:03:41 -0700
committerJohn Hurliman2009-10-21 18:03:41 -0700
commit6492640e72776d9f0a015e6a719c8cef28ccb7e3 (patch)
treeaf67792558e46e5b5abce59032223b8bae388859 /OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs
parent* Clarified what FireQueueEmpty is doing with a MIN_CALLBACK_MS constant and ... (diff)
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* Change the OnQueueEmpty signature to send the flags of the queues that are empty instead of firing once per empty queue
* Change the OnQueueEmpty firing to use a minimum time until next fire instead of a sleep * Set OutgoingPacket.TickCount = 0 earlier to avoid extra resends when things are running slowly (inside a profiler, for example)
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs b/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs
index 3e2e81c..e43f7cf 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs
@@ -123,6 +123,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
123 { 123 {
124 if (expiredPackets == null) 124 if (expiredPackets == null)
125 expiredPackets = new List<OutgoingPacket>(); 125 expiredPackets = new List<OutgoingPacket>();
126
127 // The TickCount will be set to the current time when the packet
128 // is actually sent out again
129 packet.TickCount = 0;
130
126 expiredPackets.Add(packet); 131 expiredPackets.Add(packet);
127 } 132 }
128 } 133 }