aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ClientStack/LindenUDP/Tests/BasicCircuitTests.cs
diff options
context:
space:
mode:
authordiva2009-05-15 05:00:25 +0000
committerdiva2009-05-15 05:00:25 +0000
commit5e4fc6e91e5edffd1dc23af4f583d6294f394a3d (patch)
tree497076db68193be2d14fc3788c1d80c74d8c977d /OpenSim/Region/ClientStack/LindenUDP/Tests/BasicCircuitTests.cs
parentsome sculpted prim geometry accuracy and meshing speed improvements (diff)
downloadopensim-SC_OLD-5e4fc6e91e5edffd1dc23af4f583d6294f394a3d.zip
opensim-SC_OLD-5e4fc6e91e5edffd1dc23af4f583d6294f394a3d.tar.gz
opensim-SC_OLD-5e4fc6e91e5edffd1dc23af4f583d6294f394a3d.tar.bz2
opensim-SC_OLD-5e4fc6e91e5edffd1dc23af4f583d6294f394a3d.tar.xz
Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/Tests/BasicCircuitTests.cs')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/Tests/BasicCircuitTests.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/Tests/BasicCircuitTests.cs b/OpenSim/Region/ClientStack/LindenUDP/Tests/BasicCircuitTests.cs
index 02f78c7..46d39c7 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/Tests/BasicCircuitTests.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/Tests/BasicCircuitTests.cs
@@ -73,7 +73,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
73 acm = new AgentCircuitManager(); 73 acm = new AgentCircuitManager();
74 74
75 uint port = 666; 75 uint port = 666;
76 testLLUDPServer.Initialise(null, ref port, 0, false, configSource, null, acm); 76 testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm);
77 testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings); 77 testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
78 testLLUDPServer.LocalScene = scene; 78 testLLUDPServer.LocalScene = scene;
79 } 79 }