diff options
author | John Hurliman | 2009-10-19 18:50:31 -0700 |
---|---|---|
committer | John Hurliman | 2009-10-19 18:50:31 -0700 |
commit | 0a6ea33ac8faa015ad8014b429be0046ba3b3e0a (patch) | |
tree | 452cddb4228162a25d363de7838b2cb7fc3af523 /OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |
parent | * Removed OpenSim.Data.NHibernate (diff) | |
download | opensim-SC_OLD-0a6ea33ac8faa015ad8014b429be0046ba3b3e0a.zip opensim-SC_OLD-0a6ea33ac8faa015ad8014b429be0046ba3b3e0a.tar.gz opensim-SC_OLD-0a6ea33ac8faa015ad8014b429be0046ba3b3e0a.tar.bz2 opensim-SC_OLD-0a6ea33ac8faa015ad8014b429be0046ba3b3e0a.tar.xz |
* Optimized sending of terrain data
* Send terrain data in a spiral pattern instead of a typewriter pattern (placeholder until terrain data becomes part of the interest list management)
* Added a debug line when resent packets are being sent
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | 23 |
1 files changed, 14 insertions, 9 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index 74175d0..a6ead5e 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -372,23 +372,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
372 | 372 | ||
373 | public void ResendUnacked(LLUDPClient udpClient) | 373 | public void ResendUnacked(LLUDPClient udpClient) |
374 | { | 374 | { |
375 | if (udpClient.IsConnected && udpClient.NeedAcks.Count > 0) | 375 | if (!udpClient.IsConnected) |
376 | return; | ||
377 | |||
378 | // Disconnect an agent if no packets are received for some time | ||
379 | //FIXME: Make 60 an .ini setting | ||
380 | if (Environment.TickCount - udpClient.TickLastPacketReceived > 1000 * 60) | ||
376 | { | 381 | { |
377 | // Disconnect an agent if no packets are received for some time | 382 | m_log.Warn("[LLUDPSERVER]: Ack timeout, disconnecting " + udpClient.AgentID); |
378 | //FIXME: Make 60 an .ini setting | ||
379 | if (Environment.TickCount - udpClient.TickLastPacketReceived > 1000 * 60) | ||
380 | { | ||
381 | m_log.Warn("[LLUDPSERVER]: Ack timeout, disconnecting " + udpClient.AgentID); | ||
382 | 383 | ||
383 | RemoveClient(udpClient); | 384 | RemoveClient(udpClient); |
384 | return; | 385 | return; |
385 | } | 386 | } |
386 | 387 | ||
388 | if (udpClient.NeedAcks.Count > 0) | ||
389 | { | ||
387 | // Get a list of all of the packets that have been sitting unacked longer than udpClient.RTO | 390 | // Get a list of all of the packets that have been sitting unacked longer than udpClient.RTO |
388 | List<OutgoingPacket> expiredPackets = udpClient.NeedAcks.GetExpiredPackets(udpClient.RTO); | 391 | List<OutgoingPacket> expiredPackets = udpClient.NeedAcks.GetExpiredPackets(udpClient.RTO); |
389 | 392 | ||
390 | if (expiredPackets != null) | 393 | if (expiredPackets != null) |
391 | { | 394 | { |
395 | m_log.Debug("[LLUDPSERVER]: Resending " + expiredPackets.Count + " packets to " + udpClient.AgentID); | ||
396 | |||
392 | // Resend packets | 397 | // Resend packets |
393 | for (int i = 0; i < expiredPackets.Count; i++) | 398 | for (int i = 0; i < expiredPackets.Count; i++) |
394 | { | 399 | { |