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author | John Hurliman | 2009-10-21 15:22:23 -0700 |
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committer | John Hurliman | 2009-10-21 15:22:23 -0700 |
commit | 2752a3525c6c57470024d0dddfd69d593abc4594 (patch) | |
tree | b143a6c84d8fbfb75ee28b3e0d37720bcb92aa5c /OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |
parent | Testing out a hack to identify the source of the high cpu usage (diff) | |
download | opensim-SC_OLD-2752a3525c6c57470024d0dddfd69d593abc4594.zip opensim-SC_OLD-2752a3525c6c57470024d0dddfd69d593abc4594.tar.gz opensim-SC_OLD-2752a3525c6c57470024d0dddfd69d593abc4594.tar.bz2 opensim-SC_OLD-2752a3525c6c57470024d0dddfd69d593abc4594.tar.xz |
* Changed the timing calculations for sending resends/acks/pings from per-client back to per-scene
* Testing a fix from Jim to make the cpu usage fix cleaner
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | 85 |
1 files changed, 59 insertions, 26 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index be6f7ef..4bdf132 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -125,6 +125,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
125 | /// whether or not to sleep</summary> | 125 | /// whether or not to sleep</summary> |
126 | private bool m_packetSent; | 126 | private bool m_packetSent; |
127 | 127 | ||
128 | /// <summary>Environment.TickCount of the last time the outgoing packet handler executed</summary> | ||
129 | private int m_tickLastOutgoingPacketHandler; | ||
130 | /// <summary>Keeps track of the number of elapsed milliseconds since the last time the outgoing packet handler looped</summary> | ||
131 | private int m_elapsedMSOutgoingPacketHandler; | ||
132 | /// <summary>Keeps track of the number of 100 millisecond periods elapsed in the outgoing packet handler executed</summary> | ||
133 | private int m_elapsed100MSOutgoingPacketHandler; | ||
134 | /// <summary>Keeps track of the number of 500 millisecond periods elapsed in the outgoing packet handler executed</summary> | ||
135 | private int m_elapsed500MSOutgoingPacketHandler; | ||
136 | |||
137 | /// <summary>Flag to signal when clients should check for resends</summary> | ||
138 | private bool m_resendUnacked; | ||
139 | /// <summary>Flag to signal when clients should send ACKs</summary> | ||
140 | private bool m_sendAcks; | ||
141 | /// <summary>Flag to signal when clients should send pings</summary> | ||
142 | private bool m_sendPing; | ||
143 | |||
128 | public Socket Server { get { return null; } } | 144 | public Socket Server { get { return null; } } |
129 | 145 | ||
130 | public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager) | 146 | public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager) |
@@ -786,6 +802,46 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
786 | { | 802 | { |
787 | m_packetSent = false; | 803 | m_packetSent = false; |
788 | 804 | ||
805 | #region Update Timers | ||
806 | |||
807 | m_resendUnacked = false; | ||
808 | m_sendAcks = false; | ||
809 | m_sendPing = false; | ||
810 | |||
811 | // Update elapsed time | ||
812 | int thisTick = Environment.TickCount & Int32.MaxValue; | ||
813 | if (m_tickLastOutgoingPacketHandler > thisTick) | ||
814 | m_elapsedMSOutgoingPacketHandler += ((Int32.MaxValue - m_tickLastOutgoingPacketHandler) + thisTick); | ||
815 | else | ||
816 | m_elapsedMSOutgoingPacketHandler += (thisTick - m_tickLastOutgoingPacketHandler); | ||
817 | |||
818 | m_tickLastOutgoingPacketHandler = thisTick; | ||
819 | |||
820 | // Check for pending outgoing resends every 100ms | ||
821 | if (m_elapsedMSOutgoingPacketHandler >= 100) | ||
822 | { | ||
823 | m_resendUnacked = true; | ||
824 | m_elapsedMSOutgoingPacketHandler = 0; | ||
825 | m_elapsed100MSOutgoingPacketHandler += 1; | ||
826 | } | ||
827 | |||
828 | // Check for pending outgoing ACKs every 500ms | ||
829 | if (m_elapsed100MSOutgoingPacketHandler >= 5) | ||
830 | { | ||
831 | m_sendAcks = true; | ||
832 | m_elapsed100MSOutgoingPacketHandler = 0; | ||
833 | m_elapsed500MSOutgoingPacketHandler += 1; | ||
834 | } | ||
835 | |||
836 | // Send pings to clients every 5000ms | ||
837 | if (m_elapsed500MSOutgoingPacketHandler >= 10) | ||
838 | { | ||
839 | m_sendPing = true; | ||
840 | m_elapsed500MSOutgoingPacketHandler = 0; | ||
841 | } | ||
842 | |||
843 | #endregion Update Timers | ||
844 | |||
789 | // Handle outgoing packets, resends, acknowledgements, and pings for each | 845 | // Handle outgoing packets, resends, acknowledgements, and pings for each |
790 | // client. m_packetSent will be set to true if a packet is sent | 846 | // client. m_packetSent will be set to true if a packet is sent |
791 | m_scene.ClientManager.ForEachSync(ClientOutgoingPacketHandler); | 847 | m_scene.ClientManager.ForEachSync(ClientOutgoingPacketHandler); |
@@ -810,44 +866,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
810 | { | 866 | { |
811 | LLUDPClient udpClient = ((LLClientView)client).UDPClient; | 867 | LLUDPClient udpClient = ((LLClientView)client).UDPClient; |
812 | 868 | ||
813 | // Update ElapsedMSOutgoingPacketHandler | ||
814 | int thisTick = Environment.TickCount & Int32.MaxValue; | ||
815 | if (udpClient.TickLastOutgoingPacketHandler > thisTick) | ||
816 | udpClient.ElapsedMSOutgoingPacketHandler += ((Int32.MaxValue - udpClient.TickLastOutgoingPacketHandler) + thisTick); | ||
817 | else | ||
818 | udpClient.ElapsedMSOutgoingPacketHandler += (thisTick - udpClient.TickLastOutgoingPacketHandler); | ||
819 | |||
820 | if (udpClient.IsConnected) | 869 | if (udpClient.IsConnected) |
821 | { | 870 | { |
822 | // Check for pending outgoing resends every 100ms | 871 | if (m_resendUnacked) |
823 | if (udpClient.ElapsedMSOutgoingPacketHandler >= 100) | ||
824 | { | ||
825 | ResendUnacked(udpClient); | 872 | ResendUnacked(udpClient); |
826 | udpClient.ElapsedMSOutgoingPacketHandler = 0; | ||
827 | udpClient.Elapsed100MSOutgoingPacketHandler += 1; | ||
828 | } | ||
829 | 873 | ||
830 | // Check for pending outgoing ACKs every 500ms | 874 | if (m_sendAcks) |
831 | if (udpClient.Elapsed100MSOutgoingPacketHandler >= 5) | ||
832 | { | ||
833 | SendAcks(udpClient); | 875 | SendAcks(udpClient); |
834 | udpClient.Elapsed100MSOutgoingPacketHandler = 0; | ||
835 | udpClient.Elapsed500MSOutgoingPacketHandler += 1; | ||
836 | } | ||
837 | 876 | ||
838 | // Send pings to clients every 5000ms | 877 | if (m_sendPing) |
839 | if (udpClient.Elapsed500MSOutgoingPacketHandler >= 10) | ||
840 | { | ||
841 | SendPing(udpClient); | 878 | SendPing(udpClient); |
842 | udpClient.Elapsed500MSOutgoingPacketHandler = 0; | ||
843 | } | ||
844 | 879 | ||
845 | // Dequeue any outgoing packets that are within the throttle limits | 880 | // Dequeue any outgoing packets that are within the throttle limits |
846 | if (udpClient.DequeueOutgoing()) | 881 | if (udpClient.DequeueOutgoing()) |
847 | m_packetSent = true; | 882 | m_packetSent = true; |
848 | } | 883 | } |
849 | |||
850 | udpClient.TickLastOutgoingPacketHandler = thisTick; | ||
851 | } | 884 | } |
852 | } | 885 | } |
853 | catch (Exception ex) | 886 | catch (Exception ex) |