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authorJustin Clarke Casey2008-11-14 20:06:44 +0000
committerJustin Clarke Casey2008-11-14 20:06:44 +0000
commit2bb4b45626322c3789fc56545c64f2f9aacdb6fb (patch)
treefe39575b5be48ab31b9ba6782739549f6829a8be /OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
parentMantis #2618 (diff)
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* Move test scene construction infrastructure methods to a separate class for future common use
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 9470f1f..b6aa961 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -373,7 +373,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
373 { 373 {
374 // TODO : Actually only handle those states that we have control over, re-throw everything else, 374 // TODO : Actually only handle those states that we have control over, re-throw everything else,
375 // TODO: implement cases as we encounter them. 375 // TODO: implement cases as we encounter them.
376 //m_log.Error("[[CLIENT]: ]: Connection Error! - " + e.ToString()); 376 //m_log.Error("[CLIENT]: Connection Error! - " + e.ToString());
377 switch (e.SocketErrorCode) 377 switch (e.SocketErrorCode)
378 { 378 {
379 case SocketError.AlreadyInProgress: 379 case SocketError.AlreadyInProgress: