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author | Diva Canto | 2011-02-08 17:53:01 -0800 |
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committer | Diva Canto | 2011-02-08 17:53:01 -0800 |
commit | 117462cba18fd0f9610d854760b92362b3beea7c (patch) | |
tree | 1ed1532ce8bd68b70dda52aacf5599f81c8af8c8 /OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |
parent | Minor addition to the previous commit (diff) | |
download | opensim-SC_OLD-117462cba18fd0f9610d854760b92362b3beea7c.zip opensim-SC_OLD-117462cba18fd0f9610d854760b92362b3beea7c.tar.gz opensim-SC_OLD-117462cba18fd0f9610d854760b92362b3beea7c.tar.bz2 opensim-SC_OLD-117462cba18fd0f9610d854760b92362b3beea7c.tar.xz |
Avoid potential race conditions on UseCircuitCode. I artificially made the race condition happen, and got very similar results to those described in mantis #5365 -- no prims/avie sent back.
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | 51 |
1 files changed, 28 insertions, 23 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index bfbe959..04fec95 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -640,10 +640,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
640 | { | 640 | { |
641 | object[] array = new object[] { buffer, packet }; | 641 | object[] array = new object[] { buffer, packet }; |
642 | 642 | ||
643 | if (m_asyncPacketHandling) | 643 | Util.FireAndForget(HandleUseCircuitCode, array); |
644 | Util.FireAndForget(HandleUseCircuitCode, array); | ||
645 | else | ||
646 | HandleUseCircuitCode(array); | ||
647 | 644 | ||
648 | return; | 645 | return; |
649 | } | 646 | } |
@@ -857,11 +854,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
857 | 854 | ||
858 | IPEndPoint remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint; | 855 | IPEndPoint remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint; |
859 | 856 | ||
857 | // Acknowledge the UseCircuitCode packet immediately, even before processing further | ||
858 | // This is so that the client doesn't send another one | ||
859 | SendAckImmediate(remoteEndPoint, packet.Header.Sequence); | ||
860 | |||
860 | // Begin the process of adding the client to the simulator | 861 | // Begin the process of adding the client to the simulator |
861 | AddNewClient((UseCircuitCodePacket)packet, remoteEndPoint); | 862 | AddNewClient((UseCircuitCodePacket)packet, remoteEndPoint); |
862 | |||
863 | // Acknowledge the UseCircuitCode packet | ||
864 | SendAckImmediate(remoteEndPoint, packet.Header.Sequence); | ||
865 | 863 | ||
866 | // m_log.DebugFormat( | 864 | // m_log.DebugFormat( |
867 | // "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms", | 865 | // "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms", |
@@ -927,25 +925,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
927 | 925 | ||
928 | protected virtual void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo) | 926 | protected virtual void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo) |
929 | { | 927 | { |
930 | // Create the LLUDPClient | 928 | // In priciple there shouldn't be more than one thread here, ever. |
931 | LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO); | 929 | // But in case that happens, we need to synchronize this piece of code |
932 | IClientAPI existingClient; | 930 | // because it's too important |
933 | 931 | lock (this) | |
934 | if (!m_scene.TryGetClient(agentID, out existingClient)) | ||
935 | { | 932 | { |
936 | // Create the LLClientView | 933 | IClientAPI existingClient; |
937 | LLClientView client = new LLClientView(remoteEndPoint, m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode); | ||
938 | client.OnLogout += LogoutHandler; | ||
939 | 934 | ||
940 | client.DisableFacelights = m_disableFacelights; | 935 | if (!m_scene.TryGetClient(agentID, out existingClient)) |
936 | { | ||
937 | // Create the LLUDPClient | ||
938 | LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO); | ||
939 | // Create the LLClientView | ||
940 | LLClientView client = new LLClientView(remoteEndPoint, m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode); | ||
941 | client.OnLogout += LogoutHandler; | ||
941 | 942 | ||
942 | // Start the IClientAPI | 943 | client.DisableFacelights = m_disableFacelights; |
943 | client.Start(); | 944 | |
944 | } | 945 | // Start the IClientAPI |
945 | else | 946 | client.Start(); |
946 | { | 947 | |
947 | m_log.WarnFormat("[LLUDPSERVER]: Ignoring a repeated UseCircuitCode from {0} at {1} for circuit {2}", | 948 | } |
948 | udpClient.AgentID, remoteEndPoint, circuitCode); | 949 | else |
950 | { | ||
951 | m_log.WarnFormat("[LLUDPSERVER]: Ignoring a repeated UseCircuitCode from {0} at {1} for circuit {2}", | ||
952 | existingClient.AgentId, remoteEndPoint, circuitCode); | ||
953 | } | ||
949 | } | 954 | } |
950 | } | 955 | } |
951 | 956 | ||