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authorJohn Hurliman2009-10-23 13:14:29 -0700
committerJohn Hurliman2009-10-23 13:14:29 -0700
commita41cd1d0695c01e4096fa0b7696b415a4c7455fc (patch)
treea942c2f79906a7de36e3fe363fba2f8130e9f8c3 /OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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* Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always handle PluginLoader with the using pattern. This freed up 121,634,796 bytes on my system
* Avoid allocating an Action<IClientAPI> object every round of the OutgoingPacketHandler * Removed unnecessary semi-colon endings from OpenSim.ini.example [InterestManagement] section
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs6
1 files changed, 5 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 232c9c9..1dd58bf 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -814,6 +814,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
814 // on to en-US to avoid number parsing issues 814 // on to en-US to avoid number parsing issues
815 Culture.SetCurrentCulture(); 815 Culture.SetCurrentCulture();
816 816
817 // Typecast the function to an Action<IClientAPI> once here to avoid allocating a new
818 // Action generic every round
819 Action<IClientAPI> clientPacketHandler = ClientOutgoingPacketHandler;
820
817 while (base.IsRunning) 821 while (base.IsRunning)
818 { 822 {
819 try 823 try
@@ -862,7 +866,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
862 866
863 // Handle outgoing packets, resends, acknowledgements, and pings for each 867 // Handle outgoing packets, resends, acknowledgements, and pings for each
864 // client. m_packetSent will be set to true if a packet is sent 868 // client. m_packetSent will be set to true if a packet is sent
865 m_scene.ClientManager.ForEachSync(ClientOutgoingPacketHandler); 869 m_scene.ClientManager.ForEachSync(clientPacketHandler);
866 870
867 // If nothing was sent, sleep for the minimum amount of time before a 871 // If nothing was sent, sleep for the minimum amount of time before a
868 // token bucket could get more tokens 872 // token bucket could get more tokens