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authorJustin Clarke Casey2008-10-01 20:54:28 +0000
committerJustin Clarke Casey2008-10-01 20:54:28 +0000
commitcbb9693ef4f5fe10251ebe04ca7de7f6e65d2893 (patch)
tree2967a530c266c54748d8547490b6ab8da6f053d8 /OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
parent* refactor: rename interface to put standard I prefix in front (diff)
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* Try bumping packet resend timeout up to 2 seconds instead of 1
* This actually probably doesn't make a huge difference. We still end up resending a massive number of packets in quite a few situations, but it's not easy to consistently reproduce this. * Might really need some throttling of packet send to the client on the OpenSim end.
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