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authorJustin Clarke Casey2009-01-14 18:46:33 +0000
committerJustin Clarke Casey2009-01-14 18:46:33 +0000
commit75ea84f3d250c8e9bc8cdf68094a7143589e3e0b (patch)
tree0e41cdda54725d804d019081df43d743328f40bc /OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
parent* Do some log tweaking to better see incoming connection success (and failure) (diff)
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* minor: Change around more debugging messages
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 18b5acf..8189501 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -445,8 +445,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
445 } 445 }
446 446
447 m_log.DebugFormat( 447 m_log.DebugFormat(
448 "[CONNECTION SUCCESS]: Incoming client {0} (circuit code {1}) received and authenticated", 448 "[CONNECTION SUCCESS]: Incoming client {0} (circuit code {1}) received and authenticated for {2}",
449 useCircuit.CircuitCode.ID, useCircuit.CircuitCode.Code); 449 useCircuit.CircuitCode.ID, useCircuit.CircuitCode.Code, m_localScene.RegionInfo.RegionName);
450 } 450 }
451 451
452 // Ack the UseCircuitCode packet 452 // Ack the UseCircuitCode packet