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authorJustin Clark-Casey (justincc)2010-09-13 21:28:42 +0100
committerJustin Clark-Casey (justincc)2010-09-13 21:29:04 +0100
commite4858b0eeb25c6a43d615c241d1566a92ae278a5 (patch)
treea5e719828dbad51738a885c4498f7091102530af /OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
parentRemove SceneGraph.DetachObject() which was accidentally left around after bei... (diff)
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Add client name to packet resend log messages to make them a bit more informative
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs10
1 files changed, 7 insertions, 3 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index ca5a297..56e8c9b 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -695,9 +695,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
695 if (packet.Header.Reliable && !udpClient.PacketArchive.TryEnqueue(packet.Header.Sequence)) 695 if (packet.Header.Reliable && !udpClient.PacketArchive.TryEnqueue(packet.Header.Sequence))
696 { 696 {
697 if (packet.Header.Resent) 697 if (packet.Header.Resent)
698 m_log.Debug("[LLUDPSERVER]: Received a resend of already processed packet #" + packet.Header.Sequence + ", type: " + packet.Type); 698 m_log.DebugFormat(
699 else 699 "[LLUDPSERVER]: Received a resend of already processed packet #{0}, type {1} from {2}",
700 m_log.Warn("[LLUDPSERVER]: Received a duplicate (not marked as resend) of packet #" + packet.Header.Sequence + ", type: " + packet.Type); 700 packet.Header.Sequence, packet.Type, client.Name);
701 else
702 m_log.WarnFormat(
703 "[LLUDPSERVER]: Received a duplicate (not marked as resend) of packet #{0}, type {1} from {2}",
704 packet.Header.Sequence, packet.Type, client.Name);
701 705
702 // Avoid firing a callback twice for the same packet 706 // Avoid firing a callback twice for the same packet
703 return; 707 return;