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authorMic Bowman2011-04-11 09:06:28 -0700
committerMic Bowman2011-04-12 15:58:57 -0700
commit2f436875899f432a88f432ab86a6858b3a4cc373 (patch)
tree0b481b1e0baed8ea22c47bf4d2d81f565a7197fe /OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
parentMove example HttpProxy setting to OpenSim.ini.example and tidy (diff)
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New tokenbucket algorithm. This one provides fair sharing of the queues
when client and simulator throttles are set. This algorithm also uses pre-defined burst rate of 150% of the sustained rate for each of the throttles. Removed the "state" queue. The state queue is not a Linden queue and appeared to be used just to get kill packets sent.
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs96
1 files changed, 58 insertions, 38 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
index 9a8bfd3..5a69851 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
@@ -135,7 +135,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
135 private int m_nextOnQueueEmpty = 1; 135 private int m_nextOnQueueEmpty = 1;
136 136
137 /// <summary>Throttle bucket for this agent's connection</summary> 137 /// <summary>Throttle bucket for this agent's connection</summary>
138 private readonly TokenBucket m_throttle; 138 private readonly TokenBucket m_throttleClient;
139 /// <summary>Throttle bucket for this agent's connection</summary>
140 private readonly TokenBucket m_throttleCategory;
139 /// <summary>Throttle buckets for each packet category</summary> 141 /// <summary>Throttle buckets for each packet category</summary>
140 private readonly TokenBucket[] m_throttleCategories; 142 private readonly TokenBucket[] m_throttleCategories;
141 /// <summary>Outgoing queues for throttled packets</summary> 143 /// <summary>Outgoing queues for throttled packets</summary>
@@ -174,7 +176,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
174 m_maxRTO = maxRTO; 176 m_maxRTO = maxRTO;
175 177
176 // Create a token bucket throttle for this client that has the scene token bucket as a parent 178 // Create a token bucket throttle for this client that has the scene token bucket as a parent
177 m_throttle = new TokenBucket(parentThrottle, rates.TotalLimit, rates.Total); 179 m_throttleClient = new TokenBucket(parentThrottle, rates.TotalLimit);
180 // Create a token bucket throttle for the total categary with the client bucket as a throttle
181 m_throttleCategory = new TokenBucket(m_throttleClient, rates.TotalLimit);
178 // Create an array of token buckets for this clients different throttle categories 182 // Create an array of token buckets for this clients different throttle categories
179 m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT]; 183 m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT];
180 184
@@ -185,7 +189,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
185 // Initialize the packet outboxes, where packets sit while they are waiting for tokens 189 // Initialize the packet outboxes, where packets sit while they are waiting for tokens
186 m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); 190 m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>();
187 // Initialize the token buckets that control the throttling for each category 191 // Initialize the token buckets that control the throttling for each category
188 m_throttleCategories[i] = new TokenBucket(m_throttle, rates.GetLimit(type), rates.GetRate(type)); 192 m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetLimit(type));
189 } 193 }
190 194
191 // Default the retransmission timeout to three seconds 195 // Default the retransmission timeout to three seconds
@@ -206,6 +210,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
206 m_packetOutboxes[i].Clear(); 210 m_packetOutboxes[i].Clear();
207 m_nextPackets[i] = null; 211 m_nextPackets[i] = null;
208 } 212 }
213
214 // pull the throttle out of the scene throttle
215 m_throttleClient.Parent.UnregisterRequest(m_throttleClient);
209 OnPacketStats = null; 216 OnPacketStats = null;
210 OnQueueEmpty = null; 217 OnQueueEmpty = null;
211 } 218 }
@@ -216,6 +223,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP
216 /// <returns>Information about the client connection</returns> 223 /// <returns>Information about the client connection</returns>
217 public ClientInfo GetClientInfo() 224 public ClientInfo GetClientInfo()
218 { 225 {
226///<mic>
227 TokenBucket tb;
228
229 tb = m_throttleClient.Parent;
230 m_log.WarnFormat("[TOKENS] {3}: Actual={0},Request={1},TotalRequest={2}",tb.DripRate,tb.RequestedDripRate,tb.TotalDripRequest,"ROOT");
231
232 tb = m_throttleClient;
233 m_log.WarnFormat("[TOKENS] {3}: Actual={0},Request={1},TotalRequest={2}",tb.DripRate,tb.RequestedDripRate,tb.TotalDripRequest," CLIENT");
234
235 tb = m_throttleCategory;
236 m_log.WarnFormat("[TOKENS] {3}: Actual={0},Request={1},TotalRequest={2}",tb.DripRate,tb.RequestedDripRate,tb.TotalDripRequest," CATEGORY");
237
238 for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++)
239 {
240 tb = m_throttleCategories[i];
241 m_log.WarnFormat("[TOKENS] {4} <{0}:{1}>: Actual={2},Requested={3}",AgentID,i,tb.DripRate,tb.RequestedDripRate," BUCKET");
242 }
243
244///</mic>
245
219 // TODO: This data structure is wrong in so many ways. Locking and copying the entire lists 246 // TODO: This data structure is wrong in so many ways. Locking and copying the entire lists
220 // of pending and needed ACKs for every client every time some method wants information about 247 // of pending and needed ACKs for every client every time some method wants information about
221 // this connection is a recipe for poor performance 248 // this connection is a recipe for poor performance
@@ -223,13 +250,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
223 info.pendingAcks = new Dictionary<uint, uint>(); 250 info.pendingAcks = new Dictionary<uint, uint>();
224 info.needAck = new Dictionary<uint, byte[]>(); 251 info.needAck = new Dictionary<uint, byte[]>();
225 252
226 info.resendThrottle = m_throttleCategories[(int)ThrottleOutPacketType.Resend].DripRate; 253 info.resendThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Resend].DripRate;
227 info.landThrottle = m_throttleCategories[(int)ThrottleOutPacketType.Land].DripRate; 254 info.landThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Land].DripRate;
228 info.windThrottle = m_throttleCategories[(int)ThrottleOutPacketType.Wind].DripRate; 255 info.windThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Wind].DripRate;
229 info.cloudThrottle = m_throttleCategories[(int)ThrottleOutPacketType.Cloud].DripRate; 256 info.cloudThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Cloud].DripRate;
230 info.taskThrottle = m_throttleCategories[(int)ThrottleOutPacketType.State].DripRate + m_throttleCategories[(int)ThrottleOutPacketType.Task].DripRate; 257 // info.taskThrottle = m_throttleCategories[(int)ThrottleOutPacketType.State].DripRate + m_throttleCategories[(int)ThrottleOutPacketType.Task].DripRate;
231 info.assetThrottle = m_throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate; 258 info.taskThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Task].DripRate;
232 info.textureThrottle = m_throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate; 259 info.assetThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate;
260 info.textureThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate;
233 info.totalThrottle = info.resendThrottle + info.landThrottle + info.windThrottle + info.cloudThrottle + 261 info.totalThrottle = info.resendThrottle + info.landThrottle + info.windThrottle + info.cloudThrottle +
234 info.taskThrottle + info.assetThrottle + info.textureThrottle; 262 info.taskThrottle + info.assetThrottle + info.textureThrottle;
235 263
@@ -317,8 +345,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
317 int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; 345 int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
318 int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); 346 int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
319 // State is a subcategory of task that we allocate a percentage to 347 // State is a subcategory of task that we allocate a percentage to
320 int state = (int)((float)task * STATE_TASK_PERCENTAGE); 348 int state = 0;
321 task -= state; 349 // int state = (int)((float)task * STATE_TASK_PERCENTAGE);
350 // task -= state;
322 351
323 // Make sure none of the throttles are set below our packet MTU, 352 // Make sure none of the throttles are set below our packet MTU,
324 // otherwise a throttle could become permanently clogged 353 // otherwise a throttle could become permanently clogged
@@ -339,40 +368,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP
339 // Update the token buckets with new throttle values 368 // Update the token buckets with new throttle values
340 TokenBucket bucket; 369 TokenBucket bucket;
341 370
342 bucket = m_throttle; 371 bucket = m_throttleCategory;
343 bucket.MaxBurst = total; 372 bucket.RequestedDripRate = total;
344 373
345 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Resend]; 374 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Resend];
346 bucket.DripRate = resend; 375 bucket.RequestedDripRate = resend;
347 bucket.MaxBurst = resend;
348 376
349 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Land]; 377 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Land];
350 bucket.DripRate = land; 378 bucket.RequestedDripRate = land;
351 bucket.MaxBurst = land;
352 379
353 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Wind]; 380 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Wind];
354 bucket.DripRate = wind; 381 bucket.RequestedDripRate = wind;
355 bucket.MaxBurst = wind;
356 382
357 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Cloud]; 383 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Cloud];
358 bucket.DripRate = cloud; 384 bucket.RequestedDripRate = cloud;
359 bucket.MaxBurst = cloud;
360 385
361 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Asset]; 386 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Asset];
362 bucket.DripRate = asset; 387 bucket.RequestedDripRate = asset;
363 bucket.MaxBurst = asset;
364 388
365 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Task]; 389 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Task];
366 bucket.DripRate = task + state; 390 bucket.RequestedDripRate = task;
367 bucket.MaxBurst = task + state;
368 391
369 bucket = m_throttleCategories[(int)ThrottleOutPacketType.State]; 392 bucket = m_throttleCategories[(int)ThrottleOutPacketType.State];
370 bucket.DripRate = state; 393 bucket.RequestedDripRate = state;
371 bucket.MaxBurst = state;
372 394
373 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Texture]; 395 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Texture];
374 bucket.DripRate = texture; 396 bucket.RequestedDripRate = texture;
375 bucket.MaxBurst = texture;
376 397
377 // Reset the packed throttles cached data 398 // Reset the packed throttles cached data
378 m_packedThrottles = null; 399 m_packedThrottles = null;
@@ -387,14 +408,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
387 data = new byte[7 * 4]; 408 data = new byte[7 * 4];
388 int i = 0; 409 int i = 0;
389 410
390 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Resend].DripRate), 0, data, i, 4); i += 4; 411 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Resend].RequestedDripRate), 0, data, i, 4); i += 4;
391 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Land].DripRate), 0, data, i, 4); i += 4; 412 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Land].RequestedDripRate), 0, data, i, 4); i += 4;
392 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Wind].DripRate), 0, data, i, 4); i += 4; 413 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Wind].RequestedDripRate), 0, data, i, 4); i += 4;
393 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Cloud].DripRate), 0, data, i, 4); i += 4; 414 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Cloud].RequestedDripRate), 0, data, i, 4); i += 4;
394 Buffer.BlockCopy(Utils.FloatToBytes((float)(m_throttleCategories[(int)ThrottleOutPacketType.Task].DripRate) + 415 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Task].RequestedDripRate), 0, data, i, 4); i += 4;
395 m_throttleCategories[(int)ThrottleOutPacketType.State].DripRate), 0, data, i, 4); i += 4; 416 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Texture].RequestedDripRate), 0, data, i, 4); i += 4;
396 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate), 0, data, i, 4); i += 4; 417 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Asset].RequestedDripRate), 0, data, i, 4); i += 4;
397 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate), 0, data, i, 4); i += 4;
398 418
399 m_packedThrottles = data; 419 m_packedThrottles = data;
400 } 420 }