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author | John Hurliman | 2009-10-21 15:22:23 -0700 |
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committer | John Hurliman | 2009-10-21 15:22:23 -0700 |
commit | 2752a3525c6c57470024d0dddfd69d593abc4594 (patch) | |
tree | b143a6c84d8fbfb75ee28b3e0d37720bcb92aa5c /OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs | |
parent | Testing out a hack to identify the source of the high cpu usage (diff) | |
download | opensim-SC_OLD-2752a3525c6c57470024d0dddfd69d593abc4594.zip opensim-SC_OLD-2752a3525c6c57470024d0dddfd69d593abc4594.tar.gz opensim-SC_OLD-2752a3525c6c57470024d0dddfd69d593abc4594.tar.bz2 opensim-SC_OLD-2752a3525c6c57470024d0dddfd69d593abc4594.tar.xz |
* Changed the timing calculations for sending resends/acks/pings from per-client back to per-scene
* Testing a fix from Jim to make the cpu usage fix cleaner
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs | 13 |
1 files changed, 1 insertions, 12 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs index de67ca7..0a090b4 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs | |||
@@ -103,14 +103,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
103 | public bool IsPaused; | 103 | public bool IsPaused; |
104 | /// <summary>Environment.TickCount when the last packet was received for this client</summary> | 104 | /// <summary>Environment.TickCount when the last packet was received for this client</summary> |
105 | public int TickLastPacketReceived; | 105 | public int TickLastPacketReceived; |
106 | /// <summary>Environment.TickCount of the last time the outgoing packet handler executed for this client</summary> | ||
107 | public int TickLastOutgoingPacketHandler; | ||
108 | /// <summary>Keeps track of the number of elapsed milliseconds since the last time the outgoing packet handler executed for this client</summary> | ||
109 | public int ElapsedMSOutgoingPacketHandler; | ||
110 | /// <summary>Keeps track of the number of 100 millisecond periods elapsed in the outgoing packet handler executed for this client</summary> | ||
111 | public int Elapsed100MSOutgoingPacketHandler; | ||
112 | /// <summary>Keeps track of the number of 500 millisecond periods elapsed in the outgoing packet handler executed for this client</summary> | ||
113 | public int Elapsed500MSOutgoingPacketHandler; | ||
114 | 106 | ||
115 | /// <summary>Smoothed round-trip time. A smoothed average of the round-trip time for sending a | 107 | /// <summary>Smoothed round-trip time. A smoothed average of the round-trip time for sending a |
116 | /// reliable packet to the client and receiving an ACK</summary> | 108 | /// reliable packet to the client and receiving an ACK</summary> |
@@ -191,9 +183,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
191 | 183 | ||
192 | // Initialize this to a sane value to prevent early disconnects | 184 | // Initialize this to a sane value to prevent early disconnects |
193 | TickLastPacketReceived = Environment.TickCount & Int32.MaxValue; | 185 | TickLastPacketReceived = Environment.TickCount & Int32.MaxValue; |
194 | ElapsedMSOutgoingPacketHandler = 0; | ||
195 | Elapsed100MSOutgoingPacketHandler = 0; | ||
196 | Elapsed500MSOutgoingPacketHandler = 0; | ||
197 | } | 186 | } |
198 | 187 | ||
199 | /// <summary> | 188 | /// <summary> |
@@ -553,7 +542,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
553 | } | 542 | } |
554 | 543 | ||
555 | // HACK: Try spending some extra time here to slow down OnQueueEmpty calls | 544 | // HACK: Try spending some extra time here to slow down OnQueueEmpty calls |
556 | System.Threading.Thread.Sleep(100); | 545 | //System.Threading.Thread.Sleep(100); |
557 | 546 | ||
558 | m_onQueueEmptyRunning[i] = false; | 547 | m_onQueueEmptyRunning[i] = false; |
559 | } | 548 | } |