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author | John Hurliman | 2009-10-21 17:02:55 -0700 |
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committer | John Hurliman | 2009-10-21 17:02:55 -0700 |
commit | 4e04f6b3a5a875c7d8820c679bcbcdcfba1227bf (patch) | |
tree | 945740c616461327a5378365d1fa37b5ca9790ab /OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs | |
parent | Merged master into prioritization (diff) | |
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* Clarified what FireQueueEmpty is doing with a MIN_CALLBACK_MS constant and upped it to 30ms
* Removed the unused PacketSent() function
* Switched UnackedPacketCollection from a SortedDictionary to a Dictionary now that the sorting is no longer needed. Big performance improvement for ResendUnacked()
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs index 71f4c47..2d86a40 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs | |||
@@ -531,11 +531,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
531 | /// as an object to match the WaitCallback delegate signature</param> | 531 | /// as an object to match the WaitCallback delegate signature</param> |
532 | private void FireQueueEmpty(object o) | 532 | private void FireQueueEmpty(object o) |
533 | { | 533 | { |
534 | const int MIN_CALLBACK_MS = 30; | ||
535 | |||
534 | int i = (int)o; | 536 | int i = (int)o; |
535 | ThrottleOutPacketType type = (ThrottleOutPacketType)i; | 537 | ThrottleOutPacketType type = (ThrottleOutPacketType)i; |
536 | QueueEmpty callback = OnQueueEmpty; | 538 | QueueEmpty callback = OnQueueEmpty; |
537 | 539 | ||
538 | int start = Environment.TickCount; | 540 | int start = Environment.TickCount & Int32.MaxValue; |
539 | 541 | ||
540 | if (callback != null) | 542 | if (callback != null) |
541 | { | 543 | { |
@@ -543,10 +545,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
543 | catch (Exception e) { m_log.Error("[LLUDPCLIENT]: OnQueueEmpty(" + type + ") threw an exception: " + e.Message, e); } | 545 | catch (Exception e) { m_log.Error("[LLUDPCLIENT]: OnQueueEmpty(" + type + ") threw an exception: " + e.Message, e); } |
544 | } | 546 | } |
545 | 547 | ||
546 | // Make sure all queue empty calls take at least a measurable amount of time, | 548 | // Make sure all queue empty calls take at least some amount of time, |
547 | // otherwise we'll peg a CPU trying to fire these too fast | 549 | // otherwise we'll peg a CPU trying to fire these too fast |
548 | if (Environment.TickCount == start) | 550 | int elapsedMS = (Environment.TickCount & Int32.MaxValue) - start; |
549 | System.Threading.Thread.Sleep((int)m_udpServer.TickCountResolution); | 551 | if (elapsedMS < MIN_CALLBACK_MS) |
552 | System.Threading.Thread.Sleep(MIN_CALLBACK_MS - elapsedMS); | ||
550 | 553 | ||
551 | m_onQueueEmptyRunning[i] = false; | 554 | m_onQueueEmptyRunning[i] = false; |
552 | } | 555 | } |