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authorJustin Clarke Casey2008-11-05 19:23:59 +0000
committerJustin Clarke Casey2008-11-05 19:23:59 +0000
commitfc36d7fdf2bf012e6ac60f62875a4a5973af4970 (patch)
tree460b98adcd43e3983ab32f82518a2b5ee1d9577c /OpenSim/Region/ClientStack/LindenUDP/LLPacketThrottle.cs
parentMoved a couple of more configuration fields to ConfigSettings (diff)
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* Set default client throttle multiplier to 2 (old value was effectively 8). See OpenSim.ini.example for details as to what this means
* Really this should be 1, but I think that this would be too slow compared to a Second Life server until we improve our ability to send textures of variable quality * This may improve one aspect of sim performance where there are many avatars. However, there are still other performance problems that are unrelated to this change * Value may be further tuned * Removed temporary decals since the multipler setting will stick around now
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLPacketThrottle.cs9
1 files changed, 5 insertions, 4 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketThrottle.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketThrottle.cs
index 2c67d63..305a984 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketThrottle.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketThrottle.cs
@@ -36,7 +36,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
36 private int m_currentBitsSent; 36 private int m_currentBitsSent;
37 37
38 /// <value> 38 /// <value>
39 /// Temporary field 39 /// Value with which to multiply all the throttle fields
40 /// </value> 40 /// </value>
41 private float m_throttleMultiplier; 41 private float m_throttleMultiplier;
42 42
@@ -47,8 +47,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
47 /// <param name="max"></param> 47 /// <param name="max"></param>
48 /// <param name="throttle"></param> 48 /// <param name="throttle"></param>
49 /// <param name="throttleMultiplier"> 49 /// <param name="throttleMultiplier">
50 /// A temporary parameter that's ends up multiplying all throttle settings. This only exists as a path to 50 /// A parameter that's ends up multiplying all throttle settings. An alternative solution would have been
51 /// using real throttle values instead of the *8 multipler that we had been using (bytes instead of btis) 51 /// to multiply all the parameters by this before giving them to the constructor. But doing it this way
52 /// represents the fact that the multiplier is a hack that pumps data to clients much faster than the actual
53 /// settings that we are given.
52 /// </param> 54 /// </param>
53 public LLPacketThrottle(int min, int max, int throttle, float throttleMultiplier) 55 public LLPacketThrottle(int min, int max, int throttle, float throttleMultiplier)
54 { 56 {
@@ -81,7 +83,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
81 return m_currentBitsSent; 83 return m_currentBitsSent;
82 } 84 }
83 85
84 // Properties
85 public int Max 86 public int Max
86 { 87 {
87 get { return m_maxAllowableThrottle; } 88 get { return m_maxAllowableThrottle; }